The Embered Anvil

Est. 2025 Dwarf Fighter

The Embered Anvil

Borin hums old dwarven forge-cadences while working; he insists on a brief inspection (and a short story) before doing any repair for free. He keeps a tiny coal...

BO

Shopkeeper

Borin Anvilborn, a Dwarf Fighter (Lvl 4)

Keeper's Species

Dwarf

9 Weapons9 Misc4 Armor1 PotionsEst. 393 gp

Shop Inventory

(23)
Weapons9

A well-balanced, medium-weight longsword forged for reliability. Versatile blade used by many town guards.

Light, thrusting sword favored for close work and as a sidearm; finesse-capable.

Finesse, light

Small steel blade. Can be thrown. A common, versatile tool and weapon.

Finesse, thrown (range 20/60)

A single-handed axe useful in battle and camp chores; can be thrown.

Light, thrown (range 20/60)

Simple pole weapon, good for thrusting and throwing. Sturdy and affordable.

Thrown (range 20/60), versatile when used two-handed by some fighters

A rough wooden club; cheap and serviceable for self-defense or breaking things.

A reliable ranged weapon with good stopping power, requires bolts.

Loading, two-handed

Light military bow; favored by hunters and scouts.

Two-handed, ammunition

A normal dagger whose blade has been silvered to harm creatures vulnerable or resistant to non-silver metals.

Silvered — counts as silvered for overcoming resistance/immunities that require silver.
Miscellaneous9

Twenty common iron-headed arrows in a basic leather quiver.

Simple iron bolts for use with light or heavy crossbows.

Hammer, tongs, anvil hook, small vices, files and specialized bits. Required for professional forging and major repairs.

A small stone for sharpening blades and keeping edges keen.

A set of four iron horseshoes, hammered and fitted to most common mounts.

Flask of lamp oil; useful for lighting, lubrication, or setting traps with fire.

Can be lit as improvised weapon; flammable.

Borin will sharpen an edge, tighten a haft, or fix small dents and loose rivets. Larger repairs take longer and cost more.

Unworked sheet of iron/steel for custom orders and smithing projects. Measured per 5 pounds.

A small tin with nails and rivets used for repairs, shoemaking, and fittings.

Armor4

Light armor made of cured leather. Cheap, flexible, and common among adventurers just starting out.

AC +11

Leather armor reinforced with metal studs for extra protection while remaining light.

AC +12

A shirt of interlocking metal rows worn over padding. Good protection without the weight of full mail.

AC +13

Round or heater shield made of wood and reinforced with iron; grants a steady defensive bonus.

AC +2
Potions1

A small vial of ruby-red liquid that glows faintly. Drinking it knits minor wounds.

Heal 6 HPRestores hit points when consumed (average 6).
BO

Borin Anvilborn

DwarfFighterLvl 4

Shop Atmosphere

Borin hums old dwarven forge-cadences while working; he insists on a brief inspection (and a short story) before doing any repair for free. He keeps a tiny coal in a clay bowl behind the counter that glows blue when he admires a customer's bravery. Borin will haggle if you can tell him a trade secret about metallurgy or bring rare ore — otherwise he expects straightforward coin. He has a soft spot for travelers with broken boots and will sometimes mend soles for free if you promise to bring news from the road.
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