Velvet Throng of the Seventh Vein

Est. 2025 Duergar Warlock (Fiend Patron — Graz'zt)

Velvet Throng of the Seventh Vein

Kavra expects patrons to address the establishment's emblem (a six-pointed eye with curling horns) upon entry — a small gesture of devotion to Graz'zt. The brot...

KA

Shopkeeper

Kavra Blackvein, a Duergar Warlock (Fiend Patron — Graz'zt) (Lvl 9)

Keeper's Species

Duergar

12 Misc2 Weapons2 Armor1 PotionsEst. 24k gp

Shop Inventory

(17)
Miscellaneous12

A bottle of black-purple wine brewed from cavern-mushrooms and sweet root. Leaves a warm, lustful haze for an hour.

For 1 hour after drinking, the imbiber has advantage on Charisma (Persuasion) checks made to seduce or charm creatures. Once consumed, roll Con or be slightly intoxicated (disadvantage on Dexterity checks for 1 hour).

A translucent black veil embroidered with tiny, shimmering runes. Worn across the face, it enhances an aura of desire.

Once per day, the wearer can cast charm person (save ) without components. The veil hums faintly with demonic warmth.

A hand mirror rimmed with tarnished silver. Reflections swirl with shadow and idealized forms.

Once per day, when held up, the mirror casts a modified suggestion (save ) focused on desire (phrasings must be sensual or tempting). The target keeps their sense of self but is strongly inclined to comply for up to 1 minute.

A delicate glass phial of perfume; smells of roses, smoke, and something sweetly rotten beneath.

When applied, grants advantage on Charisma (Deception) or (Persuasion) checks for 1 hour in social encounters. Attracts minor fiendish vermin (roleplay only).

A set of lightweight shackles and chain, polished obsidian links with silk-padded cuffs. Comfortable and restraining in equal measure.

Gives a bonus to checks involving restraint of a willing creature for roleplay; can be bound to a surface quickly ( Sleight of Hand to escape if willing).

A thick black candle that burns with a soft violet flame. Fills a ten-foot radius with a haze that heightens desire and shadow.

When lit, creates dim magical darkness in a 10-foot radius for up to 1 hour. Creatures within have advantage on Charisma (Intimidation/Performance/Persuasion) checks made for amorous or seductive purposes. One-use item.

A small coin stamped with a stylized six-pointed eye and a curling horn — the mark of Graz'zt's worshippers here.

Used as a tip to access private rooms or minor favors within the Velvet Throng; in the hands of cultists, marks membership. No mechanical power outside the establishment.

A short length of dark, fine rope that slides rather than bites the skin — used for playful bindings.

Can be knotted with advantage for decorative or restraining purposes (grants +2 to Athletics checks to tie up a willing target).

A petite charm worn on a ribbon; the bearer seems more alluring in passing.

Grants +1 to Charisma checks involving first impressions for 8 hours once per day.

A temporary binding service — Kavra can summon a minor fiendish-looking attendant (in the form of a compact shadowy humanoid) to serve a patron for a night.

Servitor obeys basic commands and performs erotic or menial tasks for up to 8 hours. It has no combat prowess and vanishes afterward. Using one invites the attention of the local Graz'zt cultists (roleplay consequences).

Form-fitting undergarments woven with luminous fungal threads that shimmer in dark places.

Provides +1 to performance-related Charisma checks when worn during performances.

Kavra's smiths can add mundane locks or enchanted restraints to rooms or items.

Fiendish warding adds a passive alarm (senses intruders) and faint compulsion to obey the owner's commands. Prices vary with materials.
Weapons2

A supple whip woven from shadow-silk and barbed with tiny obsidian nodes. Used both as a tool of sensation and a weapon in a pinch.

Atk On a hit, the target must succeed on a Wisdom save or be charmed by the wielder until the end of their next turn (Graz'zt-touched compulsion). This effect can occur once per short rest.

A short dagger with an obsidian blade and a handle wrapped in blood-red leather. Used by attendants for close demonstrations and defense.

On a critical hit, the wound causes the target to suffer psychic pain (extra psychic).
Armor2

Soft black leather embossed with pale veins of mithral-like dust. Tailored to allow pleasure and movement while offering protection.

AC +12+1 to AC (counts as +1 leather armor). While wearing, advantage on Dexterity (Stealth) checks in dim light or darkness.

A hooded cloak stitched from dark fungus-silk; it swallows light at the edges.

AC +11While hooded, grants advantage on Stealth checks in darkness once per short rest. Provides +1 to AC when in dim light or darkness (counts as +1 to leather armor if applicable).
Potions1

A glossy vial of garnet liquid. The potion looks like a droplet of living night; tastes like bittersweet ash and honey.

Heal 4 HPFunctions as a Potion of Greater Healing ( HP). After drinking, the user feels a twinge of compulsion — must succeed on Wisdom save or make an urge to seek carnal company in the next hour (roleplay cue, no mechanical compulsion beyond DM fiat).
KA

Kavra Blackvein

DuergarWarlock (Fiend Patron — Graz'zt)Lvl 9

Shop Atmosphere

Kavra expects patrons to address the establishment's emblem (a six-pointed eye with curling horns) upon entry — a small gesture of devotion to Graz'zt. The brothel's staff hum a low, sensual chant between customers; candles are always lit in odd numbers. Kavra prices some items lower for regulars who present a Token of Patronage. Haggling is possible but frowned upon if you don't tip the barkeeps first.
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