Thorne & Twig Apothecary

Est. 2026 Half-elf Druid

Thorne & Twig Apothecary

The shop has a small indoor garden under glass where rare specimens are kept. Melliena insists customers leave muddy boots at the door and will barter brewing h...

ME

Shopkeeper

Melliena Thorne, a Half-elf Druid (Lvl 4)

Keeper's Species

Half-elf

6 Potions3 Misc6 MiscEst. 450 gp

Shop Inventory

(15)
Potions6

A corked glass vial filled with a rosy liquid. The most common restorative potion adventurers buy.

Restores hit points equal to the damageDice when consumed.

A larger stopper and deeper-red liquid. Heals wounds far more effectively than the common potion.

Restores hit points equal to the damageDice when consumed.

A small glass phial labeled with a sketched viper. Tastes foul but works well against venoms.

Grants advantage on saving throws against poison for 1 hour after consumption.

A viscous, amber potion that smells faintly of pine resin. Useful for scaling walls and cliffs.

For 1 hour, the drinker gains a climb speed equal to their walking speed and can climb difficult surfaces without making an ability check.

A green-tinted vial with petals floating inside. Favored by rangers and animal handlers.

When consumed, the effects mimic the Animal Friendship spell for creatures of beast type for up to 1 hour.

A bitter, mossy draught sold in a reed-stoppered vial. It prickles on the tongue and leaves a warmth at the chest.

When drunk, grants temporary hit points that last 1 hour. Not stackable with other temporary HP sources from the same tonic.
Miscellaneous3

A leather-wrapped set of medical implements favored by field medics and clerics.

Can stabilize a creature without needing a Wisdom (Medicine) check; each kit has 10 uses.

A stitched roll of tools and reference notes for identifying and preparing plants and tinctures.

Grants proficiency with the herbalism kit when used; required for certain potion crafting.

A small granite mortar and wooden pestle, stained with years of plant matter.

Used with an herbalism kit; speeds preparation of poultices and salves when crafting in the field.
Miscellaneous6

A salve made from thornbind root and beeswax; good for stanching bleeding and easing pain.

When applied, restores hit points. Also grants the user +1 to their next Constitution saving throw made within 10 minutes.

A few pinches produce a calming, earthy aroma. Best used carefully; too much will make even the user drowsy.

Used by a character to attempt a nonmagical pacification or to create a soporific scent in a small area. Grants +2 to an attempt to lull or pacify a single target for social or stealth approaches; not a magical sleep effect.

A stitched leather roll containing ten labeled glass vials with corks.

Reusable; allows safe transport and measurement of liquids used in brewing and field medicine.

A tidy roll containing bandages, beeswax, salve squares and a spool of thread.

Covers basics for first aid; included as part of simple medical care.

Well-thumbed maps and notes folded into a water-resistant satchel; written in local dialect.

Once per day while foraging with this map, the user may add +2 to a Wisdom (Survival) check related to finding herbs and edible plants.

Olive-smelling twine holds sage, thyme and marigold in a neat little bunch.

Common household herbs used in poultices, teas and simple remedies.
ME

Melliena Thorne

Half-elfDruidLvl 4

Shop Atmosphere

The shop has a small indoor garden under glass where rare specimens are kept. Melliena insists customers leave muddy boots at the door and will barter brewing help for rare seeds. She hums old druidic tunes while she works and keeps a restrained raven named Pip who perches on the scales.
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