Mara's Mercantile & Sundries

Est. 2025 Halfling Rogue

Mara's Mercantile & Sundries

Mara keeps a small taxidermied field mouse wearing a paper hat on the counter (customers who tip it get a discount rumor). She smells faintly of beeswax and pin...

MA

Shopkeeper

Mara Quickstep, a Halfling Rogue (Lvl 4)

Keeper's Species

Halfling

19 Misc3 Potions6 Weapons3 ArmorEst. 4.5k gp

Shop Inventory

(31)
Miscellaneous19

Sturdy, slightly rough rope — the expedition staple.

Light, smooth, surprisingly strong. Preferred for delicate climbs and securing valuables.

Simple wooden torch. Bright light for short durations.

Burns for 1 hour; bright light 20 ft / dim light 40 ft

Oil lantern with a hood to direct light; fuel sold separately.

Bright light 30 ft, dim light 60 ft; hood dims light when closed

Dried meats, hard bread, and preserved fruit — practical and filling.

Thickly padded roll for sleeping outdoors.

Leather waterskin with stopper.

Flint, firesteel, and tinder in a small box.

Used to light campfires, torches, lanterns.

Pulleys, special hooks, gloves and waxed rope for serious climbing.

Advantage on checks to secure or belay when used properly.

Forged iron hook fit for tossing and anchoring.

A set of iron pitons for securing rope to rock.

Bandages, salves and tools for basic battlefield aid.

Heal 1 HP10 uses; each use can stabilize a creature or restore 1 HP as per the Healer's Kit rules.

A bitter brew that helps resist venoms and toxins.

Grants advantage on one saving throw against poison within 1 hour of drinking.

A common spell scroll allowing a one-time casting of Cure Wounds (1st level).

One-time use: cast Cure Wounds (1st-level). Spell DC and attack values use the writer's stats if unreadable by caster.

A rarer scroll that removes one disease or condition.

One-time use: cast Lesser Restoration to cure one disease or a condition (paralysis, blindness, etc.).

A set of twenty metal bolts for crossbows.

A cloth bag with an interior far larger than its outside dimensions — exceedingly useful.

Creates an extra-dimensional space: holds up to 500 lb, 64 cu ft; items inside don't weigh on bearer.

A cartographer's map of the surrounding countryside and common caravan routes.

Includes notes on safe fords, tolls, and one or two poorly marked hazards.

A handful of wax candles useful for light, ritual, or marking trails.

Each burns ~1 hour; slow-burning when coated with whale oil.
Potions3

A small red vial that mends wounds when drunk.

Heal 7 HPHeals HP when consumed.

Stronger healing draught — often carried by seasoned travelers.

Heal 14 HPHeals HP when consumed.

A sticky syrup that grants uncanny climbing ability for a short time.

For 1 hour, the drinker gains a climbing speed equal to walking speed and advantage on Strength (Athletics) checks made to climb.
Weapons6

A sharp-bladed dagger, easily concealed and thrown.

A reliable blade favored by scouts and rogues.

A standard military-grade blade, versatile in battle.

A sturdy ranged weapon; slow to reload but hits hard.

A glass vial of sticky, flammable compound — dangerous but effective.

Thrown splash weapon: on a hit or successful splash, target and nearby flammable objects catch; ignites for ongoing fire damage (GM adjudication).

A finely balanced shortsword that hums faintly with magic. Uncommon enchantment.

Atk Magical weapon: +1 to attack and damage rolls.
Armor3

A round wooden shield with iron boss — common in local militias.

AC +2Grants +2 to AC while equipped.

Light armor reinforced with metal studs — favored by skirmishers.

AC +12

A flexible shirt of interlocking rings offering moderate protection.

AC +13
MA

Mara Quickstep

HalflingRogueLvl 4

Shop Atmosphere

Mara keeps a small taxidermied field mouse wearing a paper hat on the counter (customers who tip it get a discount rumor). She smells faintly of beeswax and pine; she prefers bargaining in stories rather than coin — offer useful rumors, maps, or services and she may take them instead of cash. Sells most magic items only to repeat customers or with a good reference; will buy simple gear at half price. Buttons, a black cat, will attempt to sit on any item you set down.
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