The Brass Flask & Cogworks

Est. 2025 Rock Gnome Artificer

The Brass Flask & Cogworks

The shop smells of vinegar, warm metal, and faint ozone. Steam whistles at regular intervals from a copper pipe above the counter. A small clockwork canary in a...

GI

Shopkeeper

Gideon Brasswell, a Rock Gnome Artificer (Lvl 6)

Keeper's Species

Rock Gnome

3 Potions10 Misc3 WeaponsEst. 635 gp

Shop Inventory

(16)
Potions3

A small ruby-red vial of shimmering liquid, the classic remedy for bruises and cuts.

Heal 7 HPCommon healing potion (D&D 5e).

A larger, paler vial whose liquid glows briefly when shaken. A staple for dangerous jobs.

Heal 14 HPGreater healing potion (uncommon).

A medicinal bottle labeled with tiny cogs and the maker's sigil; tastes of bitter herbs and boiled copper.

Heal 5 HPAlchemical restorative tonic; single-use.
Miscellaneous10

A glass flask lined with braided copper wire and a valve; when broken the adhesive liquid clings and burns.

Deals ongoing fire damage each round; one-use alchemical flask.

A bitter, amber liquid kept in a cork-stoppered bottle; lifesaving if a bite or toxin is involved.

Antitoxin (D&D 5e).

A well-worn leather pouch with neatly labeled trays of salves and splints.

Healer's Kit (SRD).

A heavy wooden box filled with glassware, labeled vials and a small compact forge—indispensable for any working alchemist.

Alchemist's supplies (artisan's tools).

A corked flask of pale oil, labeled in a cramped copperplate script.

Standard adventuring gear.

A brass sphere etched with a stylized cog and sealed with a tiny vent—unscrew to prime and hurl to erupt a choking cloud.

Nonmagical smoke bomb with mechanical fuse; designed for cover and escape.

Polished brass goggles with multiple tiny lenses and a faintly ticking coil at the bridge.

Clockwork, nonmagical tool favored by tinkers and scouts.

A pocket-sized brass lighter with a tiny flip-top and a visible coil that winds when closed.

Clockwork Lighter; nonmagical.

A squat brass plug filled with powdered alum and spring-oil; marked with a key-and-gear icon.

Specialized alchemical charge for lock disruption and anti-construct tinkering.

A battered crate of small packaging supplies and spare vials kept under the counter for customers.

Adventuring and crafting miscellany useful for alchemists.
Weapons3

A small phial of clear, bitter-smelling liquid that sizzles when it eats into metal.

Single-use acidic vial useful against armor, rope, or lightly armored foes.

A tapered copper slug packed with volatile powder and a glass tip; it hisses faintly before impact.

Compact alchemical charge designed for crossbows or thrown use.

A pistol-sized brass tube with a pressure valve and leather grip; a wick and water reservoir steam to life in a hiss.

Mechanically powered, nonmagical short-range tool/weapon.
GI

Gideon Brasswell

Rock GnomeArtificerLvl 6

Shop Atmosphere

The shop smells of vinegar, warm metal, and faint ozone. Steam whistles at regular intervals from a copper pipe above the counter. A small clockwork canary in a glass dome chirps the hour by flitting over a ledger. Bargains are often struck in trades of parts and odd recipes rather than straight coin. The owner hums tunelessly while working and marks receipts with a tiny brass cog stamp.
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