Underbough's General Provisions
Est. 2025 • Human Commoner
Underbough's General Provisions
Mara runs the shop from behind a low counter cluttered with mead-stained ledgers and an always-smoldering candle. She greets customers by name if she's seen the...
Shopkeeper
Mara Underbough, a Human Commoner (Lvl 3)
Keeper's Species
Human
Shop Inventory
(29)Sturdy canvas pack with straps and several pockets; can hold up to ~30 lbs of gear comfortably.
Simple wool bedroll; keeps you marginally warmer than sleeping on the ground.
Dried meat, hard tack and a chunk of cheese; sufficient to sustain one adventurer for a day.
Leather waterskin that holds about 4 pints (roughly 2 liters).
Wooden torch dipped in resin; provides bright light for about an hour.
Box of flint, steel and tinder for lighting fires reliably.
A simple hooded lantern; protects flame and gives a steady light.
A small flask of lamp or torch oil; burns for ~6 hours in a lamp.
50 feet of rough rope rated for general climbing and tying.
Iron hook with a short shank for throwing and anchoring to surfaces.
Solid iron crowbar, handy for prying doors or removing crates.
Climber's hammer and ten iron pitons for securing in rock or timber.
A leather kit containing bandages and salves; can stabilize and patch wounds.
A bundle of twenty wooden arrows with iron heads.
A roughly sketched map of the immediate region and local roads, taverns and hazards marked.
Ten tallow candles; each burns for several hours against windless conditions.
A bag of small metal bearings, useful for tripping or disabling pursuers.
Needles, thread, and small tools for mending clothing and leather.
A simple bar of soap; keeps clothing and skin cleaner.
A common healing potion in a small glass vial; restores health when consumed.
A prepared antidote that grants advantage on saving throws against poison for 1 minute.
A small, razor-sharp knife suitable for throwing or close combat.
A basic wooden club; cheap and available to most locals.
A well-balanced blade, favored by those who fight with finesse.
A simple shortbow carved from yew; effective at medium range.
A compact crossbow that deals respectable damage with a single bolt.
Light armor made from boiled leather; allows mobility while offering basic protection.
Soft armor made of quilted layers; comfortable but noisy.
A round wooden shield with iron rim; useful for bashing and protection.
Mara Underbough
Shop Atmosphere
“Mara runs the shop from behind a low counter cluttered with mead-stained ledgers and an always-smoldering candle. She greets customers by name if she's seen them before and has a soft spot (and a handful of free tea) for nervous white-garbed apprentices. The shop smells of pine oil and dust; there's a bell above the door that Mara rarely bothers to ring herself. She'll barter if you offer a useful oddity (maps, trophies, or rare foodstuffs) and keeps one dusty shelf labelled 'odd jobs' where townsfolk leave requests.”
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