The Drowned Lantern General Goods

Est. 2025 Half-elf Warlock

The Drowned Lantern General Goods

The shop smells faintly of brine and old paper. A small tank of black water bubbles in one corner; sometimes the proprietor sets an empty glass eye on the count...

MA

Shopkeeper

Maris Cael, a Half-elf Warlock (Lvl 9)

Keeper's Species

Half-elf

14 Misc4 Potions1 Weapons3 ArmorEst. 13.9k gp

Shop Inventory

(22)
Miscellaneous14

Standard pine torch, soaked in pitch. Useful for dark tunnels and fearful things that hate light.

A 50-foot coil of hempen rope. A reliable, everyday tool for adventurers and fishermen.

A compact package of preserved food. Keeps a traveler fed for one day.

A simple bedroll for sleeping on the road or in ruined temples.

Standard adventurer's backpack. Holds common adventuring gear comfortably.

A reliable waterskin, sealed with oil-treated leather.

A healer's kit containing bandages and tools to stem bleeding and set bones.

Heal 1 HP

A fully-stocked thieves' tools set, neatly made and oiled.

A canvas bag whose mouth looks ordinary but opens onto impossible volume.

An ever-burning lantern with a faint scent of brine. Useful for exploring long-abandoned halls.

A small jar filled with a slow whisper. Locals say it contains pieces of an old god's memory.

When uncorked, grants advantage on Perception checks for 10 minutes; afterward the user has disadvantage on Wisdom saving throws for 24 hours as the jar whispers

A compass carved with a nautilus motif; its needle seems to remember distant shores.

Once per long rest, grants advantage on a single navigation or Survival check related to travel or currents

An oily vial labeled with a warning in many languages. The oil makes limbs and weapons feel wrongly long.

When applied to a melee weapon, grants +5 ft reach for 1 minute but imposes -1 penalty to attack rolls while active

A bottle of ink that seems to absorb light. Scholars pay dearly for its permanence.

Inks written with this resist smudging and sea water; shows faint runes under moonlight
Potions4

A small glass phial of bitter antitoxin. A comfort for those who go where venoms wait.

Grants advantage on saving throws against poison for 1 hour after drinking

A small crystalline phial containing a ruby-red liquid that soothes wounds.

Heal 7 HP

A larger, deeper-red potion favored by those who venture into elder ruins.

Heal 14 HP

A potent vial, expensive and rare. Meant for dire wounds and desperate measures.

Heal 26 HP
Weapons1

A well-balanced +1 longsword polished to a dull midnight sheen.

Atk
Armor3

A hammered steel shield with faint wave motifs; a subtle magic wards its bearer.

AC +1

A dark, hooded cloak embroidered with tiny, phosphorescent symbols. It hums faintly.

AC +1

A circlet whose curve mimics the curl of a shell. It chills the skin pleasantly.

Wearer can breathe underwater for up to 1 hour once per day; +1 to Charisma checks when interacting with aquatic creatures
MA

Maris Cael

Half-elfWarlockLvl 9

Shop Atmosphere

The shop smells faintly of brine and old paper. A small tank of black water bubbles in one corner; sometimes the proprietor sets an empty glass eye on the counter and it will stare at a customer until they buy something. The proprietor speaks in soft, courteous sentences and occasionally hums a tune no one can remember. Haggling is permitted but the proprietor keeps a brass tally of bargains and will occasionally demand a 'service' in lieu of coin.
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