Ironhand Forge

Est. 2025 Dwarf Fighter

Ironhand Forge

Borin is a stocky dwarf with a soot-smudged beard and a laugh like a hammer strike. He hums old marching tunes while he works and will test a stranger's mettle ...

BO

Shopkeeper

Borin Ironhand, a Dwarf Fighter (Lvl 4)

Keeper's Species

Dwarf

9 Misc8 Weapons7 ArmorEst. 484 gp

Shop Inventory

(24)
Miscellaneous9

A full kit of hammers, tongs, files and measuring tools for forging and repairing metalwork.

Required for crafting/repair checks involving metal. Grants proficiency advantage when used by a proficient character.

A compact box with a fine whetstone and oil for keeping blades sharp.

Used to grant a short-duration +1 to attack rolls at GM discretion when applied before combat (service must be performed by shop or proficient user).

Borin tunes edge and balance — removes minor nicks and makes a weapon fight truer.

Short downtime service; at GM discretion, may grant a +1 to next attack roll with a weapon once or reduce disadvantage from a damaged weapon.

Standard wooden arrows with steel heads.

Metal-tipped bolts for crossbows.

Forged iron shoes fitted to a horse's hooves. Includes fitting.

Special order: reinforced 'long-road' shoes available (+1 gp per shoe).

A raw bar of smelted iron — useful for crafting and repairs.

Heavy iron tongs for handling hot metal safely.

A small sealed bundle of common metal bits for quick repairs.

Weapons8

A simple steel blade, light and easy to conceal.

Thrown (range 20/60). Finesse.

A rugged one-handed axe, useful in combat and woodwork.

Light, thrown (20/60).

A nimble sword favored by scouts and rogues.

Finesse.

A versatile, reliable blade for both cut and thrust.

Versatile ( two-handed).

A heavy two-handed sword that delivers crushing blows.

Heavy, two-handed.

A simple crossbow with a one-handed mechanism, reliable at a distance.

Ammunition (range 80/320), Loading (one shot per action unless reloaded by hand), Two-handed.

A flexible hunting bow good for skirmishing and travelers.

Ammunition (range 80/320), two-handed.

A shortsword with its edge and tip plated in silver, useful against certain supernatural foes.

Counts as silvered weapon for creatures vulnerable to silver (silvering adds significant cost).
Armor7

A stout round shield of iron-reinforced wood; grants solid defense in a melee.

AC +2Grants +2 to AC when wielded.

Quilted cloth and batting; cheap and comfortable but noisy.

AC +11Disadvantage on Stealth checks due to bulk.

Sturdy leather fitted to allow mobility, the standard for scouts and rangers.

AC +11Light armor; allows Dexterity modifier to AC.

Leather armor with embedded metal studs for extra protection without losing mobility.

AC +12Light armor; studs increase protection but still quiet.

A shirt of interlinked rings offering decent protection while allowing movement.

AC +13Medium armor; allows some Dexterity contribution (max +2).

Heavy interlocking rings that provide solid battlefield protection.

AC +16Heavy armor; Strength 13 required; disadvantage on Stealth checks.

Small round buckler reinforced with a rim of iron — cheaper and lighter than a full shield.

AC +1Grants +1 to AC when used; lighter and less encumbering than a full shield.
BO

Borin Ironhand

DwarfFighterLvl 4

Shop Atmosphere

Borin is a stocky dwarf with a soot-smudged beard and a laugh like a hammer strike. He hums old marching tunes while he works and will test a stranger's mettle by tossing them a short riddle before cutting a deal; if you can answer, he gives a small discount or a free whetstone. His shop smells of hot metal, oil and pipeweed; a slow-spinning fan of bellows keeps the forge from getting stifling. He keeps one polished longsword behind the counter — an old contract memento — and eyes silvered coins with suspicion.
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