The Waning Lantern

Est. 2026 Human Wizard

The Waning Lantern

The bell above the door gives a hollow, distant tone. Everything that isn’t locked shows signs of long use and quiet decay. The owner insists on haggling in the...

MA

Shopkeeper

Malrec Bearn, a Human Wizard (Lvl 6)

Keeper's Species

Human

3 Potions2 Misc1 Misc2 Misc1 Weapons5 MiscEst. 5.1k gp

Shop Inventory

(14)
Potions3

A small glass phial of red liquid that glimmers when shaken. Standard emergency healing.

Heal 7 HPConsumable; drinking a potion is a bonus action (typical table use).

A slightly larger vial with a deeper crimson liquid. Faint scent of mint and iron.

Heal 14 HPConsumable; more effective than standard potion but pricier.

A heavy crystal vial corked with black wax. The liquid roils within like trapped lightning.

Heal 36 HPConsumable; usually kept behind the counter and offered only to serious buyers.
Miscellaneous2

A brittle parchment sealed with a tired wax stamp. Spellwriting darkens the edges.

Consumable; single-use. Example spell: fireball (3rd-level) — seller will name exact spell at purchase.

A thin, folded scroll kept in a damp sleeve; ink smudges where rain once fell on it.

Single-use parchment; example: detect magic or shield of faith scrolls available at purchase.
Miscellaneous1

A blackened, knotted wand tipped with a cloudy blue bead. It hums faintly when held.

No attunement required. Charges determine spell slot level when cast.
Miscellaneous2

A battered leather satchel with strange stitching; the mouth seems to swallow light.

No attunement. Putting a Bag of Holding inside certain other extradimensional items (like Portable Hole) can cause catastrophic interactions.

A threadbare dark cloak with a clasp shaped like a small, dull star. The inside lining is patched in many places.

AC +1Passive; always-on while attuned and worn.
Weapons1

A longsword whose edge never quite shines; cheap etchings along the fuller are worn smooth by use.

Atk Functions as a normal longsword aside from the magical bonus.
Miscellaneous5

A small hourglass set in black iron, the sand moves too slowly and clings to the glass like dust.

Whenever used the owner of the glass feels a heavy melancholic weight for 1 hour (roleplay effect).

A tarnished quill with ink-stained barbs; when uncapped faint motes of shimmer float from the tip.

Cantrips stored include light, mending, or prestidigitation. Usable once per day before needing an hour to 'recharge' in moonlight.

A squat black lantern stained with old smoke. When lit it glows a tired yellow.

Small soot smears appear on nearby surfaces when used indoors for long periods.

A battered leather pouch with a strap; its contents have been used one too many times.

Includes chalk, bat guano (small), spare ink, and a pinch of sulfur for show.

A small bundle of brittle black candles bound with twine; they seem to melt inward when lit.

Useful for rituals or marking paths in dim places; not magical.
MA

Malrec Bearn

HumanWizardLvl 6

Shop Atmosphere

The bell above the door gives a hollow, distant tone. Everything that isn’t locked shows signs of long use and quiet decay. The owner insists on haggling in the negative: offers you credit in the form of sad stories and moral burdens if you try to bargain too hard.
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