Ironheart Forge

Est. 2026 Mountain Dwarf Artificer (Armorer)

Ironheart Forge

The forge bell rings three staccato strikes when an order is complete. Karun tastes molten metal with a gloved finger to judge temper - he finds this amusing wh...

KA

Shopkeeper

Karun Ironheart, a Mountain Dwarf Artificer (Armorer) (Lvl 7)

Keeper's Species

Mountain Dwarf

5 Armor4 Weapons6 Misc1 PotionsEst. 3.3k gp

Shop Inventory

(16)
Armor5

A supple hide studded with iron rivets. Favored by scouts and caravan guards for mobility and reasonable protection.

AC +12

A mail of interlocked rings worn under leather, shaped for mountain travel and quick movement.

AC +13

Interlocking metal rings crafted thick for travelers who need extra protection in the mountains.

AC +16

A round iron shield, rimed with soot from a hundred forges. Standard issue for caravan guards.

AC +2

Karun's signature Traveler's Breastplate: tempered in glacier iron and enchanted with a simple ward to shrug off glancing blows.

Atk AC +15Grants +1 to AC in addition to the armor's normal AC while attuned
Weapons4

A well-balanced longsword forged from mountain steel. Reliable in one-on-one combat.

A hammer with a broad face and a short haft, balanced for both forging and combat.

A stout crossbow built for the kick and dust of mountain passes. Comes with a small quiver of bolts.

A hammer warm to the touch. Karun tempers metal with a strike and a hum; the hammer's head keeps its temper through long heats.

Atk When used for crafting, reduces the time to complete a single item of mundane metalwork by 25%. Requires attunement by one proficient with smith's tools.
Miscellaneous6

Essential tools for any smith. Karun custom-tunes these sets to withstand mountain sparks and grit.

A set of iron horseshoes, shaped for mountain trails to reduce slipping and wear.

A spare axle assembled from laminated iron and seasoned oak. Common among merchant wagons that travel the Highspire passes.

When installed on a wagon, grants advantage on checks to avoid a wheel or axle breaking from rough terrain for the next 7 days

A long rod used to pound and straighten wooden wheels after they take a blow; prized by caravan masters.

Gives a bonus to checks made to repair or true a wheel or axle

Horseshoes blessed and hammered to a fine edge; favored for pack animals crossing icy passes.

Grants the mount advantage on saving throws to avoid being knocked prone and ignores difficult terrain caused by ice or mud

A heavy wool cloak lined with a magical weave that keeps frost at bay during high passes.

Grants resistance to cold damage for up to 1 hour; can be used once per short rest
Potions1

A small vial of rosy liquid kept in a cork-stoppered flask. In a busy forge these are popular with guards and travelers.

Heal 6 HP
KA

Karun Ironheart

Mountain DwarfArtificer (Armorer)Lvl 7

Shop Atmosphere

The forge bell rings three staccato strikes when an order is complete. Karun tastes molten metal with a gloved finger to judge temper - he finds this amusing when visitors startle. He quotes old mountain proverbs while haggling and always offers a free horseshoe to a child who can tell a true tale of Highspire.
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