Ironheart Forge
Est. 2026 • Mountain Dwarf Artificer (Armorer)
Ironheart Forge
The forge bell rings three staccato strikes when an order is complete. Karun tastes molten metal with a gloved finger to judge temper - he finds this amusing wh...
Shopkeeper
Karun Ironheart, a Mountain Dwarf Artificer (Armorer) (Lvl 7)
Keeper's Species
Mountain Dwarf
Shop Inventory
(16)A supple hide studded with iron rivets. Favored by scouts and caravan guards for mobility and reasonable protection.
A mail of interlocked rings worn under leather, shaped for mountain travel and quick movement.
Interlocking metal rings crafted thick for travelers who need extra protection in the mountains.
A round iron shield, rimed with soot from a hundred forges. Standard issue for caravan guards.
Karun's signature Traveler's Breastplate: tempered in glacier iron and enchanted with a simple ward to shrug off glancing blows.
A well-balanced longsword forged from mountain steel. Reliable in one-on-one combat.
A hammer with a broad face and a short haft, balanced for both forging and combat.
A stout crossbow built for the kick and dust of mountain passes. Comes with a small quiver of bolts.
A hammer warm to the touch. Karun tempers metal with a strike and a hum; the hammer's head keeps its temper through long heats.
Essential tools for any smith. Karun custom-tunes these sets to withstand mountain sparks and grit.
A set of iron horseshoes, shaped for mountain trails to reduce slipping and wear.
A spare axle assembled from laminated iron and seasoned oak. Common among merchant wagons that travel the Highspire passes.
A long rod used to pound and straighten wooden wheels after they take a blow; prized by caravan masters.
Horseshoes blessed and hammered to a fine edge; favored for pack animals crossing icy passes.
A heavy wool cloak lined with a magical weave that keeps frost at bay during high passes.
A small vial of rosy liquid kept in a cork-stoppered flask. In a busy forge these are popular with guards and travelers.
Karun Ironheart
Shop Atmosphere
“The forge bell rings three staccato strikes when an order is complete. Karun tastes molten metal with a gloved finger to judge temper - he finds this amusing when visitors startle. He quotes old mountain proverbs while haggling and always offers a free horseshoe to a child who can tell a true tale of Highspire.”
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