Hobb's Sundries & Provisions
Est. 2025 • Human Commoner (ex-traveler)
Hobb's Sundries & Provisions
Hobb's Sundries occupies a narrow two-story shop on a busy lane: lanterns of varying brightness hang from pegboard walls, shelves sag under the weight of coils ...
Shopkeeper
Merrin Hobb, a Human Commoner (ex-traveler) (Lvl 4)
Keeper's Species
Human
Shop Inventory
(29)A reinforced leather pack with straps, inner pockets and a roll-down top; holds gear securely.
A simple padded roll of blankets and cloth for sleeping outdoors.
Stout hemp rope, standard adventuring length and strength.
Fine silk rope: strong, lighter, easier to knot and conceal than hemp.
A small box of flint, steel, and tinder used to start fires.
A wooden torch; burns for about an hour and provides bright light in a small area.
Lamp oil; used to fuel lanterns or to set things alight.
Dried meats, hard biscuits and other preserved foods sufficient for one person for one day.
A treated leather waterskin with a wooden stopper.
A matched pair used to create sparks to light tinder and fires.
A small oil lantern with a hood that focuses and dims light when closed.
A heavy iron hook with a ring for rope attachment.
Iron restraints with a simple lock; used to restrain prisoners or dangerous creatures.
A kit of picks, pliers, and small tools for opening locks and disabling simple traps.
Bandages, salves and splints; used to stabilize wounded and treat simple injuries.
A bundle of twenty standard wooden-shaft arrows.
Pulleys, pitons, special boots and harnesses for safe climbing.
Line, hooks and small lures for catching freshwater fish.
A general-purpose map of the surrounding region and recent roads; includes notes on inns and forges.
A light, versatile blade favored by scouts and duelists.
A small stabbing blade; easily concealed and thrown.
A wooden bow suited to quick shots and mobility.
A compact crossbow that is easy to use and maintain.
A modest magical shortsword bearing faint runes; grants a small bonus in skilled hands.
A basic round shield that adds to a user's protection in combat.
Light armor made of tanned leather; allows maximum mobility.
Leather armor reinforced with metal studs for extra protection.
A small vial of red liquid that mends wounds when sipped.
A thicker crimson potion; heals more severe injuries than the common variant.
Merrin Hobb
Shop Atmosphere
“Hobb's Sundries occupies a narrow two-story shop on a busy lane: lanterns of varying brightness hang from pegboard walls, shelves sag under the weight of coils of rope, neatly labeled jars of salt and sugar, and a row of well-used weapons. The scent of oiled leather and wood smoke mixes with the faint metallic tang of tools. Merrin Hobb, the proprietor, is a compact, sun-tanned human in his late thirties with a patchwork apron and an easy smile. Once a wandering journeyman who admits to 'taking odd jobs and finding odd things', Merrin keeps one eye on a battered ledger and the other on the door; he asks more personal questions of customers seeking magic items and hides higher-value goods behind a curtain. He offers small favors (a discount for returning adventurers or for an interesting tale), but he's cautious about selling one-of-a-kind magical goods to strangers — and will often require a short chat or references before parting with rarities. He has a soft spot for animals and will happily barter for fresh eggs or rare herbs. The shop plays a low, scratchy lute melody in the evenings — Merrin does the playing — and there's a small space behind the counter where he keeps a crock of warming stew for slow afternoons.”
Turn Hobb's Sundries & Provisions into a sheet
A high-res, share-ready sheet you can post or print.