Thatch & Thread General Goods

Est. 2025 Human Rogue (ex-merchant/face)

Thatch & Thread General Goods

Mira hums a half-remembered tavern tune while she works and keeps a ledger in which every customer's purchases are annotated with a doodle. She offers a one-tim...

MI

Shopkeeper

Mira Thatch, a Human Rogue (ex-merchant/face) (Lvl 5)

Keeper's Species

Human

10 Misc1 Misc2 Potions2 Weapons1 Misc2 Armor1 Misc1 MiscEst. 1.6k gp

Shop Inventory

(20)
Miscellaneous10

Simple wooden torches, treated to burn cleanly for up to 1 hour each.

Provides bright light in 20-foot radius, dim for additional 20 ft

Sturdy hemp rope, serviceable for climbing, binding, and assorted camp tasks.

A simple bedroll, wool-lined and somewhat insulated against damp ground.

Contains backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 ft rope.

Dried and salted food, meant to sustain a single person for a day in the wild.

Leather waterskin with stopper, holds up to 4 pints.

A metal-rimmed glass lantern with a snuffer hood. The included oil lasts ~6 hours of bright light.

Hood can be used to dim to 5 ft bright/10 ft dim

Piton, harness, caltrops, gloves, and other gear for safe climbing and rappelling.

Provides advantage on checks when used properly (DM call)

Bandages, salves, and basic tools to stabilize the wounded (10 uses).

Stabilize without DC; use consumes 1 charge per use (10 uses)

Standard wooden arrows with iron tips, suitable for most bows.

Miscellaneous1

A stout vial that grants advantage on saving throws against poison for 1 hour.

Advantage on saves vs poison for 1 hour
Potions2

A warm red liquid that heals the drinker.

Heal 8 HPHeals (average 7) — priced per common potion market (rounded to 50 gp stock price)

A potent restorative brew that mends more severe wounds.

Heal 25 HPHeals (average 14) — sold sparingly
Weapons2

Basic stabbing weapon with a keen point; light and easy to conceal.

Thrown (range 20/60)

A reliable shortsword, suitable for both civilians and trained fighters.

Finesse
Miscellaneous1

A finely balanced blade with a faint shimmer. Grants a bonus to attack and damage.

Atk +1 to attack rolls and damage rolls
Armor2

Leather armor reinforced with metal studs — flexible and protective.

AC +12Max Dex bonus +2 (standard studded leather stats)

A round wooden shield bound with iron, grants additional protection.

AC +2Grants +2 to AC when equipped
Miscellaneous1

A carefully scribed scroll that allows the caster to cast Find Familiar once.

Single-use casting of Find Familiar (scroll uses spell level 1)
Miscellaneous1

A jar of herbal salve produced by Mira's sister. Soothes cuts and speeds surface healing.

Heal 1 HPOnce applied, grants a creature +1 HP regained at next short rest (DM adjudication); useful for minor wounds
MI

Mira Thatch

HumanRogue (ex-merchant/face)Lvl 5

Shop Atmosphere

Mira hums a half-remembered tavern tune while she works and keeps a ledger in which every customer's purchases are annotated with a doodle. She offers a one-time 10% discount to anyone who can tell her the name of the first ship she ever sailed on (a secret she will never reveal), and she will barter rare items for interesting stories, food, or local curios rather than straight coin if she takes a liking to you.
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