Thatch & Thread General Goods
Est. 2025 • Human Rogue (ex-merchant/face)
Thatch & Thread General Goods
Mira hums a half-remembered tavern tune while she works and keeps a ledger in which every customer's purchases are annotated with a doodle. She offers a one-tim...
Shopkeeper
Mira Thatch, a Human Rogue (ex-merchant/face) (Lvl 5)
Keeper's Species
Human
Shop Inventory
(20)Simple wooden torches, treated to burn cleanly for up to 1 hour each.
Sturdy hemp rope, serviceable for climbing, binding, and assorted camp tasks.
A simple bedroll, wool-lined and somewhat insulated against damp ground.
Contains backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 ft rope.
Dried and salted food, meant to sustain a single person for a day in the wild.
Leather waterskin with stopper, holds up to 4 pints.
A metal-rimmed glass lantern with a snuffer hood. The included oil lasts ~6 hours of bright light.
Piton, harness, caltrops, gloves, and other gear for safe climbing and rappelling.
Bandages, salves, and basic tools to stabilize the wounded (10 uses).
Standard wooden arrows with iron tips, suitable for most bows.
A stout vial that grants advantage on saving throws against poison for 1 hour.
A warm red liquid that heals the drinker.
A potent restorative brew that mends more severe wounds.
Basic stabbing weapon with a keen point; light and easy to conceal.
A reliable shortsword, suitable for both civilians and trained fighters.
A finely balanced blade with a faint shimmer. Grants a bonus to attack and damage.
Leather armor reinforced with metal studs — flexible and protective.
A round wooden shield bound with iron, grants additional protection.
A carefully scribed scroll that allows the caster to cast Find Familiar once.
A jar of herbal salve produced by Mira's sister. Soothes cuts and speeds surface healing.
Mira Thatch
Shop Atmosphere
“Mira hums a half-remembered tavern tune while she works and keeps a ledger in which every customer's purchases are annotated with a doodle. She offers a one-time 10% discount to anyone who can tell her the name of the first ship she ever sailed on (a secret she will never reveal), and she will barter rare items for interesting stories, food, or local curios rather than straight coin if she takes a liking to you.”
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