The Guilded Quill and Lamp

Est. 2026 Half-Elf Artificer

The Guilded Quill and Lamp

The shop, "The Guilded Quill and Lamp," is a two-story, guild-regulated emporium tucked into a narrow lane near the merchant pens. Shelves are numbered and stam...

MI

Shopkeeper

Mirella Tash, a Half-Elf Artificer (Lvl 5)

Keeper's Species

Half-Elf

3 Potions2 Misc7 Misc1 Misc1 ArmorEst. 1.9k gp

Shop Inventory

(14)
Potions3

A small red vial. Drinkable; restores a modest amount of health.

Heal 7 HP

A deeper crimson potion used to close deeper wounds. Single use.

Heal 14 HP

Layered brown and gray liquid that tastes faintly of earth. Helps climbers cling to surfaces.

Duration 1 hour; does not grant the ability to walk on sheer, magical, or impossible surfaces.
Miscellaneous2

A neatly sealed scroll bearing the words of a single cantrip (example: Fire Bolt).

Atk Casting from the scroll uses the spell's normal casting time. If the spell is not on the user's class list it is unintelligible.

A thick, wax-sealed scroll scripted in gilded ink. Contains a single casting of a 1st-level protective spell.

Casting from the scroll uses the spell's normal casting time; the scroll crumbles after use.
Miscellaneous7

A supple leather sack that is much roomier than it appears.

Placing this inside certain other extradimensional items can cause destructive interactions.

A small glass sphere in a bronze cradle that glows faintly when wound with a minor charm.

If grabbed the floating effect ends until released.

A leather pouch with compartments and small labeled vials for dusts, feathers, and salts.

A wooden box containing nibs, quills, ink pot, and a dozen sheets of vellum.

A small sealed vial of deep black-blue ink flecked with silver motes.

A palm-sized carved stone with the merchant's guild icon inlaid in copper.

Single-use; intended for securing crates, wagons, or shopfronts during transit.

A small magnifying lens etched with sigils that hum faintly when near enchanted ink.

Non-magical bonus framed as a minor focus; does not require attunement.
Miscellaneous1

A short, polished rod of wood or metal with runes; hums faintly when held.

If the last charge is expended, roll a d2; on a 1 the wand is destroyed.
Armor1

A muted green cloak woven with faint, shifting leaf-patterns that blur the wearer's outline.

No attunement required by default.
MI

Mirella Tash

Half-ElfArtificerLvl 5

Shop Atmosphere

The shop, "The Guilded Quill and Lamp," is a two-story, guild-regulated emporium tucked into a narrow lane near the merchant pens. Shelves are numbered and stamped with the Merchant's Guild brass seal. A ledger clerk sits at a central counter where purchases of magic items must be logged and stamped; every sale of a magical item requires a stamped bill of sale and a small guild fee that is usually rolled into the listed price. The proprietor enforces a strict appraisal policy and offers a guild-backed 30-day guarantee on consumables only. Mornings smell of heated bronze, paper glue, and lavender; the back room contains a glassed display for higher-value items and a heavy iron-bound chest where paperwork and certificates of origin are kept.
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