Silverjaw's Traveling Chest

Est. 2025 Dwarf Rogue

Silverjaw's Traveling Chest

Hildi operates on a strict 'don't ask, don't tell' code. She always keeps one chest nailed shut and one chest open for inspection. She speaks three languages, t...

HI

Shopkeeper

Hildi 'Silverjaw' Kegmantle, a Dwarf Rogue (Lvl 8)

Keeper's Species

Dwarf

4 Potions13 Misc2 Armor2 WeaponsEst. 5.1k gp

Shop Inventory

(21)
Potions4

A small glass vial of red liquid. A staple for any adventurer's pack.

Heal 7 HP

A stronger, bubble-red potion sold in a padded corked bottle.

Heal 14 HP

A small vial of bitter, green liquid. Useful if you expect poisonous darts or bad ale.

A greasy salve in a metal tin that smells faintly of iron and mint. Hildi insists it is an old family recipe.

Heal 5 HP
Miscellaneous13

A stout cloth-lined sack with a brass mouth. Perfect for hiding contraband inside.

Extradimensional storage. Placing a living creature inside is hazardous.

A glass flask of volatile, viscous liquid sealed with tar. Hildi sells them with a wink.

On impact bursts into alchemical fire; application and damage determined by DM.

A neat roll of black-leather tools. Everyone knows Hildi never goes anywhere without one.

Stout hemp rope with a faint scent of oil and coal dust from Hildi's travels.

A squat leather purse lined with folded sheets of mirror-thin iron. Hildi swears it keeps customs men blind.

Once per day, gives bonus to Dexterity (Sleight of Hand) checks made to conceal coin, for one minute.

A small iron device studded with runes that Hildi bolts to a trunk. Good for goods you do not want folk asking about.

For 8 hours after activation (once per long rest) prevents divination magic from determining the chest's contents and gives advantage on saving throws against scrying attempts targeting the chest's owner.

A crooked carved figurine that Hildi swears is 'from beyond the Western Sea'. Probably cheap bone.

A worn map folded thin and annotated in a cramped hand. Hildi sells introductions to certain arrangements.

Gives a bonus to Charisma checks when dealing with the named fence or other underground contacts indicated on the map on first use.

A hooded lantern, glass a little smoky but sturdy. Good for a caravan watch.

A well-used crowbar with a wedge nicked into the tip. Handy in a pinch.

A compact bedroll with patched corners. Hildi sells them to guards and caravan hands.

A simple waterskin with a tied mouth. Clean enough for travel.

A small tin stamped with a dwarf rune. Often used as small bribe or diversion.

Armor2

A heavy-woven cloak trimmed in muted runes. Comfortable, protective, and flattering.

AC +1Grants bonus to AC and to saving throws while worn.

Soft-soled boots with dwarf-tough stitching. They hush footfalls like a cat in snow.

Grants advantage on Dexterity (Stealth) checks made to move silently.
Weapons2

A well-balanced longsword with a faintly warm pommel. Feels right in hand.

Atk

A blackened short blade with a hollowed pommel. Hildi calls it a 'reliable lie'.

Atk Once per short rest, the wielder can attempt to hide the blade as part of the same action used to attack; on the first attack after being drawn from concealment, the attack deals an extra piercing damage.
HI

Hildi 'Silverjaw' Kegmantle

DwarfRogueLvl 8

Shop Atmosphere

Hildi operates on a strict 'don't ask, don't tell' code. She always keeps one chest nailed shut and one chest open for inspection. She speaks three languages, tells stories of each place she passed through, and always attempts to upsell worthless trinkets as 'seafolk relics'. Haggling is expected; she offers favors for rumors, small jobs, or safe passage.
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