Ironbellow Forge

Est. 2025 Dwarf Cleric (Forge Domain)

Ironbellow Forge

The forge constantly smells of iron and pipe-ale. Bromir hums old mountain hymns as he works; he will polish any purchased item with a secret dulling oil if ask...

BR

Shopkeeper

Bromir Ironbellow, a Dwarf Cleric (Forge Domain) (Lvl 13)

Keeper's Species

Dwarf

4 Potions5 Weapons3 Armor4 MiscEst. 58k gp

Shop Inventory

(16)
Potions4

A small glass phial sealed with wax. Warm to the touch and faintly sweet-smelling.

Heal 7 HPStandard Potion of Healing.

A flask of deep rose liquid. Drinking it knits muscle and bone more quickly than a common draught.

Heal 20 HPPotion of Greater Healing.

A heavy vial of golden liquid that leaves a faint warmth in the veins of the drinker.

Heal 49 HPPotion of Superior Healing.

A crystalline phial of glowing, pure silver liquid. Reserved for dire emergencies.

Heal 110 HPPotion of Supreme Healing.
Weapons5

A classic knightly blade reforged in dwarven fashion: stout, reliable, and true.

Atk +1 to attack rolls and damage rolls.

A heavy warhammer with a short haft and a head engraved with mountain motifs.

Atk +2 to attack rolls and damage rolls.

A stout throwing hammer hammered from cold iron with runes that hum faintly. The head is polished so it gleams like a mountain stream.

On a hit when thrown, returns to the wielder. When used by an attuned dwarf, deals +2 to attack and damage and grants a bonus thunder damage on a hit against giants and orcs.

A dwarven-forged sword whose blade can be set aflame by a series of heated strikes and whispered prayers at the forge.

While attuned and ignited, adds fire damage to attacks.

A custom dwarven warhammer hammered into being to honor the mountain spirits. The head glows faintly when near stone.

Atk Once per short rest, when you hit, you may channel runic heat to deal an extra radiant damage and grant the wielder advantage on the next Strength check made against a construct or stone creature within 1 minute.
Armor3

Armor plated with seams of adamantine. Heavy and cold to the touch but lighter than it looks.

AC +18Any critical hit against the wearer becomes a normal hit.

A heavy round shield burnished and rimmed with iron inlaid with dwarven knotwork.

Atk AC +2+1 to AC while wielded.

Heavy greaves with carved runes of steadiness. Worn by miners and frontline defenders alike.

AC +1Once per long rest, grant advantage on a Strength saving throw to avoid being knocked prone or moved against your will.
Miscellaneous4

Custom metalwork, reinforcement, and runeworking service performed at the forge. Useful for mounting magical gems or adding a decorative but functional plate.

Smithing service: repair, reinforce, or adjust armor; small magical tweaks possible for additional fees.

Cold, silvery-blue metal that sings faintly when struck. More valuable than regular ore and prized by master smiths.

Valuable raw material for high-end armor or trade.

A set of tools passed down through generations of the Ironbellow clan, blessed for craft and endurance.

Grants a +2 circumstance bonus to checks made to craft or repair metal arms, armor, or constructs when used by a proficient smith.

A wooden crate filled with basics a traveling party should not go without: raw rivets, spare chain links, a coil of steel cable, and stout nails.

Consumables and low-cost metal goods; perfect for adventuring parties needing repairs or supplies.
BR

Bromir Ironbellow

DwarfCleric (Forge Domain)Lvl 13

Shop Atmosphere

The forge constantly smells of iron and pipe-ale. Bromir hums old mountain hymns as he works; he will polish any purchased item with a secret dulling oil if asked. He refuses to sell directly to those who refuse to remove their helm while bargaining. The bell over the shop rings in a peculiar three-note cadence when a worthy dwarf is nearby.
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