Seraphine's Silks & Stitches
Est. 2026 • Half-elf Bard
Seraphine's Silks & Stitches
The shop smells faintly of lavender and hot wax. Seraphine keeps a weathered music box behind the counter that plays at noon. She refuses to use pins that were ...
Shopkeeper
Seraphine Mire, a Half-elf Bard (Lvl 5)
Keeper's Species
Half-elf
Shop Inventory
(19)A plain set of durable, serviceable clothes for everyday wear. Suitable for blending into towns and inns.
Well-made traveler's clothes that hold up to long journeys and varying weather.
Expensive, stylish clothing for courts and formal events. Often includes finer materials and trimming.
A standard set of robes; simple, comfortable, and easy to move in.
A full disguise kit for changing appearance, ideal for performers and infiltrators.
Tailor's (clothier's) artisan's tools used to craft, mend, and alter garments professionally.
Weaver's tools for preparing and finishing cloth: useful for crafting or identifying fabric quality.
A small kit for quick repairs on the road. Handy for PCs who want to patch gear themselves.
Pure silk bolt, ideal for trimming noble garments or making fine clothes.
A softly dyed, muted cloak that seems to drink light. Perfect for scouts and spies.
A pair of supple boots crafted to hide their wearer. Leaves little sound when walking.
A clever hat lined with altering threads; favoured by actors and undercover agents.
A finely-forged needle rumored to be tempered with a sliver of protective warding. Favored by field tailors.
A length of shimmering thread that can hold a whispered phrase. Useful for secret signals and safe-words.
A cheap box of sewing notions for travelers to repair small tears or replace a lost button.
Softly padded leather and textile layers sewn to absorb blows. Common basic armor.
A neat, well-stitched cloak embroidered with a runic hem. Grants a subtle protective charm.
A small vial of red liquid that mends flesh and bone when swallowed.
A stronger healing draught for tougher wounds. Kept behind the counter and priced accordingly.
Seraphine Mire
Shop Atmosphere
“The shop smells faintly of lavender and hot wax. Seraphine keeps a weathered music box behind the counter that plays at noon. She refuses to use pins that were dropped on the floor, and will recite a two-line rhyme before taking payment from performers.”
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