Seraphine's Silks & Stitches

Est. 2026 Half-elf Bard

Seraphine's Silks & Stitches

The shop smells faintly of lavender and hot wax. Seraphine keeps a weathered music box behind the counter that plays at noon. She refuses to use pins that were ...

SE

Shopkeeper

Seraphine Mire, a Half-elf Bard (Lvl 5)

Keeper's Species

Half-elf

15 Misc2 Armor2 PotionsEst. 2.4k gp

Shop Inventory

(19)
Miscellaneous15

A plain set of durable, serviceable clothes for everyday wear. Suitable for blending into towns and inns.

Well-made traveler's clothes that hold up to long journeys and varying weather.

Expensive, stylish clothing for courts and formal events. Often includes finer materials and trimming.

A standard set of robes; simple, comfortable, and easy to move in.

A full disguise kit for changing appearance, ideal for performers and infiltrators.

Tailor's (clothier's) artisan's tools used to craft, mend, and alter garments professionally.

Weaver's tools for preparing and finishing cloth: useful for crafting or identifying fabric quality.

A small kit for quick repairs on the road. Handy for PCs who want to patch gear themselves.

Pure silk bolt, ideal for trimming noble garments or making fine clothes.

A softly dyed, muted cloak that seems to drink light. Perfect for scouts and spies.

Wearer has advantage on Stealth checks in natural concealment; observers have disadvantage on Perception to notice the wearer when stealthing.

A pair of supple boots crafted to hide their wearer. Leaves little sound when walking.

Wearer gains advantage on Stealth checks that rely on moving silently.

A clever hat lined with altering threads; favoured by actors and undercover agents.

Wearer can cast Disguise Self at will while wearing the hat.

A finely-forged needle rumored to be tempered with a sliver of protective warding. Favored by field tailors.

AC +1Once per day, grants +1 AC to the wearer for 1 hour when sewn into a garment or armor.

A length of shimmering thread that can hold a whispered phrase. Useful for secret signals and safe-words.

Record one short spoken message and replay it once by speaking the garment's hidden command word.

A cheap box of sewing notions for travelers to repair small tears or replace a lost button.

Armor2

Softly padded leather and textile layers sewn to absorb blows. Common basic armor.

AC +11

A neat, well-stitched cloak embroidered with a runic hem. Grants a subtle protective charm.

AC +1+1 to AC and saving throws while worn.
Potions2

A small vial of red liquid that mends flesh and bone when swallowed.

Heal 7 HP

A stronger healing draught for tougher wounds. Kept behind the counter and priced accordingly.

Heal 14 HP
SE

Seraphine Mire

Half-elfBardLvl 5

Shop Atmosphere

The shop smells faintly of lavender and hot wax. Seraphine keeps a weathered music box behind the counter that plays at noon. She refuses to use pins that were dropped on the floor, and will recite a two-line rhyme before taking payment from performers.
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