Voss's Veil: Arcana & Arcanities

Est. 2025 High Elf Wizard (Divination specialist)

Voss's Veil: Arcana & Arcanities

Elarin Voss speaks in a soft, slightly amused tone and absentmindedly taps patterns on the shop's crystal chandelier while thinking. She insists on inspecting a...

EL

Shopkeeper

Elarin Voss, a High Elf Wizard (Divination specialist) (Lvl 17)

Keeper's Species

High Elf

8 Misc2 Potions1 Misc6 Misc4 Misc3 Misc1 MiscEst. 384k gp

Shop Inventory

(25)
Miscellaneous8

A simple silver ring engraved with shifting runes. Can store up to 5 levels of spells cast into it and release them later by the wearer.

Stores up to 5 levels of spells. Spells can be cast into it by anyone who knows them; the wearer can cast them without components. Holds spells until discharged or until the ring is replaced.

A blackened staff with an orb of condensed light at its head. Grants potent offensive and defensive abilities as well as spellcasting charges.

Atk Holds 20 charges for spells (fireball, lightning bolt, etc.). Can expend charges for +2 to attack/damage; has separate ability to grant bonus to Armor Class and saving throws for a short duration when activated (once per day). If broken, can unleash a destructive overload.

A silvery cloak that shimmers and seems slightly out of phase with the air around it, causing enemies to misjudge the wearer's location.

While worn, attackers have disadvantage on attack rolls against the wearer until they are incapacitated; effect ends if the wearer attacks.

A flawless pearl the size of a large grape that can restore a single expended 6th-level spell slot once per day.

Once per day, the bearer can regain one expended spell slot of 6th level.

A masterwork robe tailored to the finest wizards. Grants protection and enhances spellcasting control.

AC +15Sets wearer's AC to 15 + Dex modifier (if higher than normal); advantage on saving throws against spells and other magical effects. Requires attunement by a spellcaster of non-evil alignment.

A slim wand of scorched mahogany with a phoenix feather wrapped inside. Stores multiple uses of the fireball spell.

7 charges; can cast fireball (3rd level) for 1 charge; higher-level versions use more charges. If the last charge is expended, roll a d20 — on a 1 the wand crumbles into ash and explodes ( Dex save, fire).

A spinning multifaceted shard that orbits the user's head and grants multiple benefit options.

Grants +2 to all saving throws and skill checks while orbiting. Occupies limited Ioun-stone slot; nonstacking with similar stones.

A soot-black sack that seems larger inside than out. This variant is expertly reinforced and grants marginally better retrieval speeds.

Functions as a Bag of Holding. Elarin's reinforced seam reduces the chance of accidental planar breaches; adds +1 to item retrieval speed (narrative).
Potions2

A crystalline vial containing a viscous golden liquid. Heals even grievous wounds.

Heal 50 HPHeals 50 hit points when consumed (as per D&D 5e Potion of Supreme Healing).

A smoky vial that grants a brief glimpse beneath illusions and disguises.

When consumed, grants True Seeing for 1 hour (as the spell).
Miscellaneous1

A heavy vellum scroll inscribed in shifting ink. Extremely rare and unstable; this particular scroll carries dampening (DM discretion required for exact effects).

Contains the Wish spell. The scroll is old and has a 15% chance of unpredictable side effects (DM roll) if used; Elarin will warn purchasers and offer guidance on minimizing risk.
Miscellaneous6

A leather satchel with compartments for components, a small integrated arcane focus, and anti-moisture charms.

Provides organized components and acts as a focus for spellcasters; minor charm prevents volatile components from igniting accidentally while stored.

A small glass phial containing condensed arcane sparks. Restores a limited number of low-level spell slots.

Each charge can be expended to recover one expended 1st-level or 2nd-level spell slot (DM adjudication). Recharges slowly each dawn (1 charge per long rest).

Ink that won't smudge and a quill that never dulls. Useful for drafting scrolls and inscriptions.

Grants +2 to checks when copying spells into a spellbook or crafting scrolls; preserves written spells from mundane degradation.

Chalk sticks infused to hold simple sigils and temporary glyphs that last an hour.

Drawings made with this chalk hold arcane patterns for 1 hour; useful for traps, quick wards, or ritual markings.

Small vials that can be tapped to create simple cantrip effects (like light, prestidigitation, or minor illusion) for 10 minutes each.

Each vial replicates a chosen cantrip for 10 minutes. Single use.

A high-quality diamond used for casting certain high-level spells (sold individually).

Standard spellcasting component for spells that require a diamond (e.g., Resurrection, True Seeing depending on DM).
Miscellaneous4

A scroll inked with a destination sigil; grants a one-time teleport without need to know the spell.

Cast Teleport; outcome depends on familiarity (as per spell). Elarin marks scrolls with a small seal indicating the chance of mishap.

A tightly rolled parchment that can cure ability score reductions, curse effects, and other severe afflictions.

Casts Greater Restoration when used. Single-use.

A rare scroll that can restore life to the recently deceased, subject to the spell's limitations.

Casts Resurrection; single-use. Elarin requires identification and safe handling—reserved sales may be made only to reputable parties.

Single-use parchment that grants resistance to a chosen damage type for 1 hour.

Casts Protection from Energy (as the spell) for one hour. Buyer chooses energy type at time of use.
Miscellaneous3

Soft leather gloves threaded with silver wire. Designed for arcane rogues and spell-thieving tricks.

Grants +5 to Sleight of Hand and, once per short rest, can steal a cantrip-level magical effect from an unattended magical item for 1 minute (DM discretion).

A single-use enchanted tattoo that grants a small protective ward against one type of magic or damage.

AC +2Provides +2 to saving throws vs. one selected school/type for 24 hours. Tattoo is applied in-shop by Elarin for a short ritual (30 minutes).

A small carved stone tile keyed to a specific location. Activate to teleport to that location once.

One-time teleport to the plaque's keyed destination (as Teleport). Elarin can craft a plaque to a location she can scry for an extra fee.
Miscellaneous1

A meticulously copied spellbook containing a selection of 6th–8th level spells (specific spells listed on purchase).

Contains two 8th-level spells, three 7th-level spells, and a selection of 6th-level spells common to divination and abjuration. Elarin will copy or personalize spells for a fee (500 gp per spell).
EL

Elarin Voss

High ElfWizard (Divination specialist)Lvl 17

Shop Atmosphere

Elarin Voss speaks in a soft, slightly amused tone and absentmindedly taps patterns on the shop's crystal chandelier while thinking. She insists on inspecting any magical item brought in for sale and will hum a three-note tune to 'test resonance'—customers often find that humming along reduces the price by 5% if they match pitch. The shop smells faintly of lemon oil and old parchment; a small carved owl statue above the counter watches patrons and occasionally shifts its head on its own.
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