Hallow's Sundries

Est. 2026 Human Warlock

Hallow's Sundries

The proprietor hums under their breath whenever a coin changes hands and keeps a jar of 'lucky teeth' behind the counter. They insist the shop 'owes the hamlet ...

MA

Shopkeeper

Marta Hallow, a Human Warlock (Lvl 3)

Keeper's Species

Human

10 Misc1 Potions3 Weapons2 Armor3 Misc1 MiscEst. 475 gp

Shop Inventory

(20)
Miscellaneous10

A simple stub of pine bound to a rag; standard village torch.

Hard tack, salted meat and a little dried fruit. Fills a belly on the road.

Stout hempen rope, useful for climbing, tying, and hauling.

A plain leather waterskin; slightly sticky from old ale if bought used.

A leather pouch with basic medical supplies; the proprietor insists on calling it 'mending bits'.

As an action, expend one use to stabilize a creature at 0 hit points without a Wisdom (Medicine) check.

A small tinderbox that will get a campfire going, or the hearthlight back in the shop.

A flask of oil for lanterns and lamps.

A piton; a set is kept behind the counter in a dented tin.

A plain sack with a rope drawstring.

A simple quiver. The proprietor offers to glue a worn strap for free if you buy it.

Potions1

A common, amber-tinted phial of restorative liquid. The hamlet folk buy these for dangerous trips into the wood.

Heal 7 HPRestores hit points when consumed.
Weapons3

A well-balanced iron dagger with a wooden grip.

A familiar shortsword, serviceable and sharpened by the proprietor before sale.

A simple shortbow carved from yew; the proprietor will wax it and include a handful of arrows for a few copper.

Armor2

A patched leather cuirass, oiled and mended but sound.

AC +11

A round wooden shield, a little scarred but still sturdy.

AC +2
Miscellaneous3

A Nightjar Lantern. The proprietor keeps one by the counter and says it 'likes to stare back'.

Once per long rest, when lit it sheds dim, wavering blue light for up to 6 hours; while that light is active, creatures attempting to hide in the lantern's dim light have disadvantage on Dexterity (Stealth) checks to remain hidden from observers within 10 feet.

A Whispering Doll, favored by farmers to leave messages for distant kin.

Once per day the doll can replay a single recorded message of up to 60 seconds; the voice is faint and slightly garbled.

A Watcher's Bead. The proprietor claims it was 'found under the church bell'.

Once per day, when held and concentrated on for a minute, grants advantage on Wisdom (Perception) checks for 1 hour.
Miscellaneous1

Moss-Tongue Salve, a homemade remedy the proprietor presses on travelers for a modest price.

When applied and tended for a short rest, grants the user temporary hit points equal to (usable once).
MA

Marta Hallow

HumanWarlockLvl 3

Shop Atmosphere

The proprietor hums under their breath whenever a coin changes hands and keeps a jar of 'lucky teeth' behind the counter. They insist the shop 'owes the hamlet a debt' and will sometimes trade odd favors for thin wares. The counter is littered with small carved wooden animals whose eyes seem to follow customers.
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