Krarz's Gloom & Gear
Est. 2025 • Duergar Artificer (Battle Smith)
Krarz's Gloom & Gear
Krarz hums a repetitive, metallic tune while he works; he keeps a small living snail in a salt bowl that he insists is his 'listener' and will refuse to sell ce...
Shopkeeper
Krarz Orefang, a Duergar Artificer (Battle Smith) (Lvl 6)
Keeper's Species
Duergar
Shop Inventory
(20)A short, dark-forged dagger with a faintly warm edge. Typical duergar workmanship: brutal efficiency, balanced for quick strikes.
Small hand axe with a dark blade warmed by a faint inner ember—keeps its edge in cold, damp conditions.
Fine duergar shortsword tempered in darklake brine and hammered with a slight curve. Superior edge holds in wet conditions.
A heavy iron lantern sealed with soot-black glass. Burns pale blue mushroom oil for 6 hours of dim light and 2 hours of bright light.
A vial of near-black brine collected from the cavern lake. Smells of iron and old depth. Used by alchemists, fishermen, and duergar ritualists.
A heavy iron grappling hook with a reel fitted into an oiled lattice spool. Designed for hauling ore and quick anchoring on slick cavern walls.
Thin, near-invisible rope woven from the silk of deep cave spiders and smoked for durability; strong and surprisingly light.
A battered parchment map of nearby darklake caverns and shipping lanes, annotated with Krarz's notes about currents, shoals, and duergar traps.
A jar of paste made from cavern moss and crushed crystal spores. Soothes minor cuts and staves off infection.
Crossbow bolts with heads tempered to resist the acidic sprays common near the darklake shorelines.
Short stubby candles that burn with a steady, smoke-free blue flame for 12 hours. Popular for tunnellers and nightwatchmen.
A satchel of files, rivets, patching resin, and powdered stone able to make field repairs to metal and leather gear.
Compressed, salty rations designed to keep in damp caverns: dried fungus, salted fish chunks, and nutloaves.
Oily black compound that, when applied, delays rusting and dissolves minor mineral deposits on metal surfaces.
A stout, folding spyglass with smoky lenses treated to reduce glare from bioluminescent fungi and water reflections.
A hooked utility blade used for fishing out wreckage and cutting through fungal growths.
A snug chain shirt treated with a dark tempering process that resists corrosion from brackish darklake air.
A round shield reinforced with iron rimwork. Shows signs of repair from a past darklake clash but remains serviceable.
A thick, sanguine-red potion sealed with a strip of hammered iron. Restores robust health to a wounded adventurer.
A vial of saline-tinted liquid that smells faintly of the lake. Grants the ability to breathe underwater for 1 hour.
Krarz Orefang
Shop Atmosphere
“Krarz hums a repetitive, metallic tune while he works; he keeps a small living snail in a salt bowl that he insists is his 'listener' and will refuse to sell certain 'sensitive' goods if the snail isn't placated. He bargains in chips of iron as well as coin — offers a 5% discount for any non-magical iron object left as trade-in.”
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