Ironhand Forge & Blades

Est. 2025 Dwarf Fighter (Armorer background)

Ironhand Forge & Blades

Garruk insists you call him 'Ironhand' even when upset. He polishes every blade he sells with a pinch of ash from his apprentice's failed stew—he claims it brin...

GA

Shopkeeper

Garruk Ironhand, a Dwarf Fighter (Armorer background) (Lvl 6)

Keeper's Species

Dwarf

4 Weapons3 Misc2 Armor1 Potions3 MiscEst. 3.4k gp

Shop Inventory

(13)
Weapons4

A solid handaxe milled and tempered for balance; good for throwing or melee.

Slightly weighted haft improves accuracy: grants +1 to improvised thrown attack rolls once per short rest (flavor).

A finely finished longsword with a keen edge and comfortable grip.

Masterwork: grants advantage on Strength (Athletics) checks to maintain grip on the weapon (tracking weapon retention), purely non-magical.

A reinforced shortbow with a sinew composite, offering slightly improved range and power.

Grants a bonus to ranged damage rolls if the user has a Strength score of 13 or higher (flavor—requires DM fiat).

A long pike engineered for breaching shields and bracing against cavalry.

When used to brace (DM call), grants advantage on checks to hold ground vs forced movement once per encounter.
Miscellaneous3

A magically enchanted battleaxe that hums faintly when drawn. +1 to attack and damage.

Atk The blade pulses softly in darkness for 1 minute once per long rest, shedding dim light in a 10-foot radius.

A stout hammer crafted in Dwarven style. Functions as a +1 weapon. Has one embedded charge that returns to the thrower once after being thrown.

Atk Once per day the hammer returns to the thrower's hand after a successful hit (no action to catch). Requires attunement by a creature with proficiency in martial weapons.

Slim blade with a channel in the fuller that glows when ignited. Counts as +1 finesse weapon while attuned.

Atk Once per long rest, the wielder can activate the etch to deal an extra fire damage on a hit for up to 1 minute (concentration not required).
Armor2

Steel-rimmed wooden shield that can absorb more punishment than a common shield.

AC +2Reinforced rim reduces chance of shield break in striking combat (DM may rule advantage on saves vs shattering effects).

A finely made chain shirt with extra leather studs riveted at stress points.

AC +13Slightly quieter movement than normal chain shirts; grants advantage on Dexterity (Stealth) checks made to move quietly on metal flooring.
Potions1

A small vial containing bright red liquid. Heals HP when consumed.

Heal 6 HP
Miscellaneous3

A small glass phial of slippery oil designed to coat a weapon for a single attack.

If the coated weapon hits, target must succeed on a Dexterity save or drop the weapon (DM adjudicates; one use).

A bundle of 20 standard iron-tipped arrows.

Contains whetstone, oil, small tools and instructions for general weapon care.

Used by Garruk for repairs; regular use reduces chance of weapon breaking (flavor).
GA

Garruk Ironhand

DwarfFighter (Armorer background)Lvl 6

Shop Atmosphere

Garruk insists you call him 'Ironhand' even when upset. He polishes every blade he sells with a pinch of ash from his apprentice's failed stew—he claims it brings out the temper. He will haggle with fighters and sellswords but refuses to shave prices for thieves (prefers you buy via a contact). He often offers free sharpening if you bring a story worth a mug of ale.
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