The Willow & Wares General Store

Est. 2025 Human Commoner (former caravan quartermaster)

The Willow & Wares General Store

Maris always counts change aloud and hums an old caravan tune; she gives a free boiled sweet (hard candy) to children and suspicious-looking travelers get offer...

MA

Shopkeeper

Maris Fenwick, a Human Commoner (former caravan quartermaster) (Lvl 2)

Keeper's Species

Human

13 Misc1 Potions4 Weapons2 Armor1 MiscEst. 147 gp

Shop Inventory

(21)
Miscellaneous13

A leather pouch containing bandages, salves, and splints good for stabilizing and tending wounds.

Allows Use of Healer's Kit rules (stabilize & restore 1 HP once per short rest using a healer's kit per PHB optional rules if DM allows).

A wooden torch useful for lighting dark areas for up to an hour.

Lights up a 20-ft radius, dim for another 20 ft.

A reliable length of rope good for climbing, binding, and general use.

A simple but comfortable roll of blankets for sleeping outdoors.

Provides normal benefits for a night's rest.

A leather waterskin that holds about a day's worth of water for one person.

Preserved food enough for one person for one day (hard tack, dried meat, fruit).

A small kit of flint, steel, and tinder used to start fires reliably.

Needed to light a torch or campfire without a spell.

A metal-framed lantern with a glass pane and hood; holds oil for continuous light.

Provides bright light for 30 ft and dim for additional 30 ft when lit. Hood can be closed to reduce radius.

A pint of lamp oil useful for lanterns or as an improvised weapon when lit.

Can be used to coat an object for flammable effects.

A sturdy iron hook with a line attached, useful for scaling walls and anchoring.

Throwing and securing requires an Athletics check; effective anchor once secured.

Hooks, line, and basic lures for catching fish and small game.

Can supply food if you have time and skill.

Pieces of chalk useful for marking surfaces, tallying, or leaving secret signs.

A small bundle of nails and simple iron hooks handy for quick repairs or improvised traps.

Potions1

A small vial of red liquid that mends minor wounds. Standard Potion of Healing (+ HP).

Heals HP when consumed (per DMG).
Weapons4

A reliable one-handed blade favored by scoundrels and scouts.

Finesse weapon (can use Dex for attack/damage).

A small, easily hidden blade suitable for throwing or melee.

Finesse, light, thrown (range 20/60).

A versatile polearm that can be thrown or used in melee.

Thrown (range 20/60). Versatile.

A crudely made but serviceable blunt weapon.

Simple, light, cheap.
Armor2

Padded leather armor that offers basic protection without restricting movement.

AC +11Medium Dexterity bonus allowed (max +2) giving typical worn AC.

A simple wooden shield reinforced with iron strips.

AC +2Grants +2 to AC when equipped.
Miscellaneous1

A crude vial of reagents that can neutralize common venoms if administered quickly.

Grants advantage on saving throws against poison for 1 hour or neutralizes one dose of poison depending on DM ruling.
MA

Maris Fenwick

HumanCommoner (former caravan quartermaster)Lvl 2

Shop Atmosphere

Maris always counts change aloud and hums an old caravan tune; she gives a free boiled sweet (hard candy) to children and suspicious-looking travelers get offered an extra bowl of stew. She insists on polishing any weapon purchased for free, and keeps a scrap notebook with customers' odd requests pinned behind the counter.
Visual sheet

Turn The Willow & Wares General Store into a sheet

A high-res, share-ready sheet you can post or print.