The Gilded Phial

Est. 2025 Rock Gnome Artificer

The Gilded Phial

The Gilded Phial smells of citrus and ozone; glass chandeliers hang from the ceiling and little glass fireflies (Lysbeth's spare experiments) drift in the corne...

LY

Shopkeeper

Lysbeth Vialweave, a Rock Gnome Artificer (Lvl 7)

Keeper's Species

Rock Gnome

11 Potions2 Misc1 MiscEst. 2.9k gp

Shop Inventory

(14)
Potions11

A warm, red liquid in a small corked vial. Heals minor wounds when drunk.

Heal 8 HPRestores hit points when consumed.

A deeper crimson potion with a faint silver sheen. Patches up more serious injuries.

Heal 14 HPRestores hit points when consumed.

Thick, ruby-hued liquid that hums faintly. For dire emergencies.

Heal 36 HPRestores hit points when consumed.

A bitter green tincture that dulls the effect of many poisons.

Advantage on saving throw against poison for 1 hour; neutralizes poison that deals ongoing damage for 1 round in some DM interpretations.

A syrupy potion with a texture like sap. Temporarily grants climbing ease.

Gives a climb speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A smoky amber potion. Drink to spew a gout of flame from your mouth.

After drinking, as an action you can exhale fire in a 15 ft. cone. Creatures in area make a Dexterity save () or take fire damage, half on success. Single use.

Golden liquid that quickens and steadies the spirit.

Grants 1 hour of temporary HP (10) and bless effect (no concentration): add +d4 to attack rolls and saving throws.

A clear, cold draught that seems to swallow nearby light for a heartbeat.

Grants invisibility for up to 1 hour or until attacker makes an attack or casts a spell.

A cool, briny vial that smells faintly of kelp. Allows breathing underwater.

Allows up to 1 hour of normal breathing underwater and grants a swim speed equal to walking speed.

A pale blue potion with motes that seem to track movement. Heightens mental clarity.

For 1 hour, grants advantage on Wisdom (Perception) and Intelligence (Investigation) checks and advantage on saves vs being startled or put to sleep.

A tiny ampoule filled with powder that, when dissolved in water and drank, removes fatigue and heals minor ailments.

Heal 6 HPCures one level of exhaustion and restores hit points when mixed into a cup of water and drunk.
Miscellaneous2

A sticky glass flask filled with volatile, adhesive alchemical fire. Tactical use only.

On hit, deals fire damage at start of target's turns until extinguished (DMG/5e rules). Treated as an explosive/trap in enclosed spaces.

Small glass vials with corks — useful for adventurers to carry or collect samples.

Miscellaneous1

Lysbeth will identify one unknown potion or elixir brought to the shop.

Identifies magical effect, rarity, and potential hazards.
LY

Lysbeth Vialweave

Rock GnomeArtificerLvl 7

Shop Atmosphere

The Gilded Phial smells of citrus and ozone; glass chandeliers hang from the ceiling and little glass fireflies (Lysbeth's spare experiments) drift in the corners, lighting certain shelves with a soft glow. Lysbeth speaks quickly and punctuates explanations by tapping a vial. She offers customers a small taste of her mild, non-magical calming tonic (free) if they look nervous, and she insists on wrapping purchased potions in waxed cloth and charm-sealing them with a tiny stamp for safe travel. She collects corks from notable bottles and keeps a curiosity cabinet with one 'bottle' that occasionally whispers a riddle (she claims it's a prank from a retired impbrewer).
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