Ironhand Arms & Armor

Est. 2025 Dwarf Fighter

Ironhand Arms & Armor

Borik counts blows and repairs out loud while working—some say he keeps a better ledger this way. He'll haggle a bit with customers he's judged competent fighte...

BO

Shopkeeper

Borik Ironhand, a Dwarf Fighter (Lvl 4)

Keeper's Species

Dwarf

7 Weapons5 Misc6 Armor1 PotionsEst. 308 gp

Shop Inventory

(19)
Weapons7

Well-balanced steel shortsword with a leather-wrapped grip. A common choice for scouts and city guards.

A versatile military blade, slightly worn but well-maintained by Borik's smiths.

A sturdy axe favored by militias and woodsmen alike. Head shows signs of repeated sharpening.

A heavy-headed hammer with a sprung hickory haft. Good for smashing armor and shields.

A small blade kept razor-sharp. Easy to conceal; Borik always keeps one in the counter drawer.

Finesse, light, thrown (range 20/60)

A practical pole weapon with a sturdy ash shaft and iron head. Can be thrown or used in melee.

Thrown (range 20/60)

A single-shot crossbow with a bolt rack and spare string on the side. Good for hunters and guards.

Ammunition (range 80/320), loading
Miscellaneous5

Twenty well-fletched wooden arrows. Affordable and dependable for short- to medium-range combat.

A flat stone used to sharpen blades. Sold individually or in pairs.

Used to keep moving parts lubricated or to burn in lamps/torches in a pinch.

Can be used as improvised weapon in certain situations

Rough but serviceable rope for climbing, hauling, and trip-lines.

A small pack assembled by Borik: includes a whetstone, oil, flint & steel, 10 torches, and a simple repair patch kit.

Armor6

A round wooden shield reinforced with iron rims. Well-suited for militia and novice adventurers.

AC +2

Light armor made of treated hide. Offers mobility and modest protection.

AC +11

Leather reinforced with metal studs. Popular with rangers and rogues who still want agility.

AC +12

A flexible shirt of interlinked rings worn over padding. Good protection for those who need mobility.

AC +13

Overlapping metal scales sewn to leather backing. Heavier than a chain shirt but provides solid protection.

AC +14Disadvantage on Stealth checks

Padded gloves that offer some protection and a better grip for handling weapons and shields.

Small bonus to disarming or grappling at DM discretion
Potions1

A small vial of red liquid that mends wounds. A staple for low-level adventurers.

Heal 2 HPHeals HP when consumed (standard 5e common potion)
BO

Borik Ironhand

DwarfFighterLvl 4

Shop Atmosphere

Borik counts blows and repairs out loud while working—some say he keeps a better ledger this way. He'll haggle a bit with customers he's judged competent fighters, and offers free minor repairs (loose rivets, blade sharpening) if you buy something in the shop. He refuses to sell armor that he thinks will 'shame the clan' (no cursed-looking trinkets), and keeps one stubborn, battered helmet on the counter that he claims saved his father's life—he won't sell it.
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