Jundor's Leather and Pelts

Est. 2025 Human Ranger

Jundor's Leather and Pelts

Jundor's Leather and Pelts sits in a narrow lane inside Asphemor's artisan quarter, its doorway flanked by racks of mounted heads and neat rolls of cured hides....

JU

Shopkeeper

Jundor Far-Tracker, a Human Ranger (Lvl 10)

Keeper's Species

Human

9 Armor10 MiscEst. 336.4k gp

Shop Inventory

(19)
Armor9

A heavy, dark green cloak woven with silver thread. The fabric has a faint protective hum and trims of tanned wolf fur at the collar.

AC +1While attuned, grants bonus to AC and +1 to all saving throws.

A mottled gray cloak plucked from an elusive forest beast. It muffles footsteps and bends light across its surface.

Wearer has advantage on Dexterity (Stealth) checks made to move silently; shadows cling to the wearer making them harder to spot.

Mirrored leather bracers embossed with the silhouette of a stalking cat. The inside is threaded with thin bands of starlight silk.

AC +2While worn and attuned, grants bonus to AC when the wearer is not wearing armor and not using a shield.

Stitched studded leather reinforced with strips of tanned drakehide and trimmed in sable fur.

AC +1Functions as studded leather armor but provides a bonus to AC while worn.

A heavy wolf mantle with the head left intact as a hood. The eyes glint faintly as if still aware of the road.

While worn and attuned, grants advantage on Wisdom (Survival) checks to track creatures in natural terrain and advantage on Dexterity (Stealth) checks in the same terrain. Once per long rest the wearer can cast Pass without Trace, centered on themselves.

A broad pelt of iridescent scales and ash-black fur taken from an ember drake. The hide glows faintly when near heat.

While attuned, wearer gains resistance to fire damage. Once per long rest the wearer may exhale a 15-foot cone of fire that deals fire damage ( Dexterity save for half).

A cloak spun from the hollow-feathered pelt of a giant skylark. It is feather-light and surprisingly warm.

Wearer falls as if 20 feet shorter for purposes of damage; also reduces encumbrance of layered clothing and furs while worn.

A cloak patterned with the sigils of shepherds and decorated with a fringe of small horns. It has a calming, murmuring rustle.

Grants advantage on Wisdom (Animal Handling) checks. Once per long rest the wearer may cast Animal Friendship (as a 1st-level spell) without material components.

A practical fur-lined cloak made from common pelts, tailored to keep out wind and cold.

Provides normal protection of a hooded cloak; keeps wearer warm in cold weather
Miscellaneous10

Soft-leather boots with fur-lined insides and thin, flexible soles that leave almost no trace.

Wearer gains advantage on Dexterity (Stealth) checks that rely on moving silently.

A simple band of hammered bronze set with a tiny, polished onyx. The ring vibrates faintly against the skin.

AC +1Grants bonus to AC and bonus to all saving throws while attuned.

Bulbous lenses set in a leather frame. The lenses are smoky by design and fit snugly against the face.

Grants darkvision out to 60 feet to a wearer who lacks it; if the wearer already has darkvision, increases its range by 30 feet.

A broad belt woven from the hide of a giant-thickened hill boar, its buckle carved with the faces of far-off herds.

Sets the wearer's Strength score to 21 while worn.

A narrow sash woven from the downy fur of a shade stoat. It absorbs light and the edges seem to blur.

Once per day, as an action, the wearer can become invisible for up to 1 minute or until they attack or cast a spell.

Light gauntlets of soft stoat fur and reinforced hide. Fingers are left nimble for delicate work.

Atk Grants advantage on Dexterity (Sleight of Hand) checks involving small objects and a bonus to attack rolls with finesse or light weapons.

Thick, iridescent drakescale hide, cured and oiled. The scales keep their heat signature and shimmer under torchlight.

Exceptional crafting material - grants a base +1 to durability when used as armor trim if a smith uses it in crafting.

Common pelts well cleaned and tanned: wolf, fox, badger. Good for trims, linings, and small garments.

None

A leatherworking kit with polished bone needles and jars of special tanning oil favored by Jundor.

Gives advantage on checks to repair or maintain leather goods when used

A graceful fox-fur muff, often bought as a luxury winter accessory.

None
JU

Jundor Far-Tracker

HumanRangerLvl 10

Shop Atmosphere

Jundor's Leather and Pelts sits in a narrow lane inside Asphemor's artisan quarter, its doorway flanked by racks of mounted heads and neat rolls of cured hides. The air inside smells of oil, smoke, and the faint tang of salt from the sea beyond the city. Pewter hooks hang from a low ceiling, bearing pelts whose patterns no city tanner has seen before. Half the shop is dedicated to display: a carved stag-back mannequin wears Jundor's best sale piece, while the back rooms contain jars of tanning mixtures and careful stacks of hides sorted by region. Jundor Far-Tracker, the owner, is a broad-shouldered human of fifty with weathered skin and eyes like chipped flint. He moves with the quiet surety of a hunter. His left shoulder bears a faded tattoo marking his two sanctioned journeys beyond Asphemor's walls. He speaks little of the beyond, but once he warms he will trade tall tales of blizzards that glassed the snow and reefs that smoked like coals. Jundor only sells what he trusts; every exotic pelt in his shop has a story and a useful quirk, and he insists on describing how a pelt was taken and what it is best used for. He keeps his rarest pieces locked in a cedar chest and asks for a hefty price and often an attunement period before the buyer may claim the full boon. The establishment is quiet at odd hours - Jundor closes early on market days to mend a seam or press a skin himself. He has a special pass from Asphemor's council allowing him to travel within the city's protected borders to hunt in special conservatories and menageries, and only twice in his life did he receive permission to step outside the walls. Those two outward trips are the source of his two highest prized trophies. Expect sharp bargaining, a careful inspection of items, and the occasional request from Jundor to test a cloak's warmth against a brazier before purchase.
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