Jundor's Leather and Pelts
Est. 2025 • Human Ranger
Jundor's Leather and Pelts
Jundor's Leather and Pelts sits in a narrow lane inside Asphemor's artisan quarter, its doorway flanked by racks of mounted heads and neat rolls of cured hides....
Shopkeeper
Jundor Far-Tracker, a Human Ranger (Lvl 10)
Keeper's Species
Human
Shop Inventory
(19)A heavy, dark green cloak woven with silver thread. The fabric has a faint protective hum and trims of tanned wolf fur at the collar.
A mottled gray cloak plucked from an elusive forest beast. It muffles footsteps and bends light across its surface.
Mirrored leather bracers embossed with the silhouette of a stalking cat. The inside is threaded with thin bands of starlight silk.
Stitched studded leather reinforced with strips of tanned drakehide and trimmed in sable fur.
A heavy wolf mantle with the head left intact as a hood. The eyes glint faintly as if still aware of the road.
A broad pelt of iridescent scales and ash-black fur taken from an ember drake. The hide glows faintly when near heat.
A cloak spun from the hollow-feathered pelt of a giant skylark. It is feather-light and surprisingly warm.
A cloak patterned with the sigils of shepherds and decorated with a fringe of small horns. It has a calming, murmuring rustle.
A practical fur-lined cloak made from common pelts, tailored to keep out wind and cold.
Soft-leather boots with fur-lined insides and thin, flexible soles that leave almost no trace.
A simple band of hammered bronze set with a tiny, polished onyx. The ring vibrates faintly against the skin.
Bulbous lenses set in a leather frame. The lenses are smoky by design and fit snugly against the face.
A broad belt woven from the hide of a giant-thickened hill boar, its buckle carved with the faces of far-off herds.
A narrow sash woven from the downy fur of a shade stoat. It absorbs light and the edges seem to blur.
Light gauntlets of soft stoat fur and reinforced hide. Fingers are left nimble for delicate work.
Thick, iridescent drakescale hide, cured and oiled. The scales keep their heat signature and shimmer under torchlight.
Common pelts well cleaned and tanned: wolf, fox, badger. Good for trims, linings, and small garments.
A leatherworking kit with polished bone needles and jars of special tanning oil favored by Jundor.
A graceful fox-fur muff, often bought as a luxury winter accessory.
Jundor Far-Tracker
Shop Atmosphere
“Jundor's Leather and Pelts sits in a narrow lane inside Asphemor's artisan quarter, its doorway flanked by racks of mounted heads and neat rolls of cured hides. The air inside smells of oil, smoke, and the faint tang of salt from the sea beyond the city. Pewter hooks hang from a low ceiling, bearing pelts whose patterns no city tanner has seen before. Half the shop is dedicated to display: a carved stag-back mannequin wears Jundor's best sale piece, while the back rooms contain jars of tanning mixtures and careful stacks of hides sorted by region. Jundor Far-Tracker, the owner, is a broad-shouldered human of fifty with weathered skin and eyes like chipped flint. He moves with the quiet surety of a hunter. His left shoulder bears a faded tattoo marking his two sanctioned journeys beyond Asphemor's walls. He speaks little of the beyond, but once he warms he will trade tall tales of blizzards that glassed the snow and reefs that smoked like coals. Jundor only sells what he trusts; every exotic pelt in his shop has a story and a useful quirk, and he insists on describing how a pelt was taken and what it is best used for. He keeps his rarest pieces locked in a cedar chest and asks for a hefty price and often an attunement period before the buyer may claim the full boon. The establishment is quiet at odd hours - Jundor closes early on market days to mend a seam or press a skin himself. He has a special pass from Asphemor's council allowing him to travel within the city's protected borders to hunt in special conservatories and menageries, and only twice in his life did he receive permission to step outside the walls. Those two outward trips are the source of his two highest prized trophies. Expect sharp bargaining, a careful inspection of items, and the occasional request from Jundor to test a cloak's warmth against a brazier before purchase.”
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