Mirna's Mends & Mixes

Est. 2025 Halfling Artificer (Alchemist)

Mirna's Mends & Mixes

Mirna keeps a sleepy tabby named 'Fizz' who curls in empty crates and will, on occasion, roll a vial off the counter to 'test' its sturdiness. The shop smells o...

MI

Shopkeeper

Mirna Tinkwater, a Halfling Artificer (Alchemist) (Lvl 4)

Keeper's Species

Halfling

5 Misc8 PotionsEst. 1.8k gp

Shop Inventory

(13)
Miscellaneous5

Thin blown vial with cork — used for decanting potions, samples, or tiny reagents.

Fragile; can be labeled and color-coded on request.

A small carrier with ten corked vials, padded between straw and waxed cloth.

Convenient for adventuring parties to divide shared potions or collect samples.

A looped clay bottle filled with a sticky, volatile compound — thrown to ignite on impact.

Thrown as an improvised thrown weapon; hits ignite the target or an object. (Handle with care.)

A corked tin full of fine black powder and quicklime — explodes into a dense plume of choking smoke.

Creates a 10-foot-radius cloud of thick smoke that heavily obscures the area for 1 minute.

A small tin of blue-scented ointment for cuts, bruises, and minor burns.

Heal 2 HPWhen applied, it restores a small amount of healing (about average 2) and prevents infection for 24 hours.
Potions8

A bitter, greenish liquid in a stoppered vial that steadies a body's resistance to common poisons.

Gives advantage on saving throws against poison for 1 hour after drinking.

A ruby-red potion that restores vitality when drunk.

Heal 7 HPHeals hit points when consumed (average listed).

Stronger than a common healing potion; glows faintly when agitated.

Heal 14 HPHeals hit points when consumed (average listed).

A potent, honey-thick potion reserved for dire emergencies.

Heal 26 HPHeals hit points when consumed (average listed).

A syrupy grey-blue draught that leaves the drinker's palms and feet tacky for a time.

Grants advantage on Strength (Athletics) checks made to climb and a climb speed equal to walking speed for 1 hour.

Clear, cold liquid smelling faintly of sea-wrack; you can crack a small bubble when you uncork it.

Allows the drinker to breathe underwater for up to 1 hour.

A smoky-red potion that warms the throat but doesn't burn.

Grants resistance to fire damage for 1 hour (fire damage dealt to the drinker is halved).

A glass phial of a colorless, glittering liquid; it ripples like a heat haze when moved.

Grants invisibility for up to 1 hour; ends if the drinker attacks or casts a spell.
MI

Mirna Tinkwater

HalflingArtificer (Alchemist)Lvl 4

Shop Atmosphere

Mirna keeps a sleepy tabby named 'Fizz' who curls in empty crates and will, on occasion, roll a vial off the counter to 'test' its sturdiness. The shop smells of citrus rinds, wet earth, and just a hint of ozone. Mirna offers a modest 10% discount to adventurers who bring in a monster sample useful to alchemy (gland, venom sac, bright fungus cap), and she writes a tiny chalk rune above any potion sold to you so she recognizes it if you bring it back for refilling.
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