Thistlewind's Bottles & Balsams

Est. 2025 Half-elf Druid

Thistlewind's Bottles & Balsams

Mara hums softly while she works and marks every purchase on a scrap of parchment as a 'favor owed to the green.' She will often offer a free tea tasting and a ...

MA

Shopkeeper

Mara Thistlewind, a Half-elf Druid (Lvl 1)

Keeper's Species

Half-elf

3 Potions13 MiscEst. 136 gp

Shop Inventory

(16)
Potions3

A clear glass phial of rosy liquid that restores vitality when drunk.

Heal 7 HPHeals HP when consumed (standard Potion of Healing).

A greasy salve in a tin that soothes minor cuts and speeds clotting.

Heal 3 HPApplies to an ally to restore HP; not a magical potion but useful between rests.

A thin clear liquid that eases breathing and clears minor inhaled irritants.

Removes the 'suffocating' status from smoke/ash for up to one minute and grants advantage on saving throws against inhaled poisons for the next minute.
Miscellaneous13

A bitter-smelling vial that steadies the stomach and blood against poisons.

Grants advantage on saving throws against poison for 1 hour or grants a +5 to the next poison saving throw (DM's call).

Kit containing mortar & pestle, vials, salts, and reference notes needed to identify and prepare herbs.

Allows use of the Herbalism Kit proficiency features (crafting basic potions like antitoxin with time/resources).

A small cloth sachet of crushed valerian and nightleaf. Smells faintly of lavender.

When applied or burned as incense, grants advantage on Wisdom (Perception) checks to resist being woken for 1 hour for those within 5 ft.

Assorted dried herbs for poultices, teas, and basic remedies.

Each dose can be brewed into a basic tea or poultice; DM may allow HP or minor condition relief per dose.

A sticky brown paste that when rubbed on the skin hardens slightly to protect from bites and scrapes.

AC +1Grants +1 AC (temporary, lasts 1 hour) against non-magical physical attacks that cause slashing/piercing from small critters (DM discretion).

A small jar of honey infused with antiseptic herbs; used to dress wounds.

Heal 4 HPWhen applied to a wound healing over short rest, reduces chance of infection and counts as a healer's tool use for stabilizing (no medicine check needed).

Astringent liquid used to quickly staunch bleeding and close shallow wounds.

When applied, stabilizes a creature at 0 HP without a Medicine check if applied within 1 minute of being reduced to 0 HP.

A canvas satchel lined with waxed cloth to keep gathered herbs fresh.

Keeps foraged herbs usable for 24 hours longer than usual; contains pockets for 20 doses.

A fragrant bar that calms the skin and senses; ideal for restless travelers.

Using the soap before bed grants advantage on saving throws against being frightened that night (one use).

Relaxing tea blend that soothes stomachs and eases fatigue.

Drinking a cup grants +1 to Concentration checks for 1 hour (roleplay/DM discretion).

A rare blend sold as an emergency antidote for weak natural poisons (not magical).

If applied within 1 minute, neutralizes the effects of a weak natural poison (DM adjudicates).

Mara's personal recipe for a multi-use balm that she will teach or sell the ingredients to make.

Owning the recipe grants you the ability to craft Soothing Balm with an Herbalism Kit; requires time and components.

A fresh piece of mint, thyme, or similar — used in cooking or ritual offerings.

Flavor item; can be used for small roleplaying benefits such as calming an NPC.
MA

Mara Thistlewind

Half-elfDruidLvl 1

Shop Atmosphere

Mara hums softly while she works and marks every purchase on a scrap of parchment as a 'favor owed to the green.' She will often offer a free tea tasting and a 10% barter discount if a customer shares news of the road or a rare plant cutting.
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