Brinlek's Bright Anvil & Cogworks

Est. 2025 Rock Gnome Artificer (Tinker/Smithly bent)

Brinlek's Bright Anvil & Cogworks

The shop is a stew of ticking clockwork, hot iron, and the faint smell of citrus oil. Brinlek whistles while he grinds and peppers conversation with rapid-fire ...

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Shopkeeper

Brinlek Copperkettle, a Rock Gnome Artificer (Tinker/Smithly bent) (Lvl 4)

Keeper's Species

Rock Gnome

7 Weapons10 Misc5 Armor3 Misc2 Potions2 MiscEst. 1.4k gp

Shop Inventory

(29)
Weapons7

Light, well-balanced dagger forged from bronze and polished bright — a favored utility blade for apprentices.

A small spring-assisted dagger with brass cogs along the spine. Constructed by Brinlek's workshop — it snaps open and locks with a satisfying click.

Atk Counts as a magical weapon for overcoming damage resistances. Unfolds rapidly (drawn as a free object interaction). Emits a faint ticking while armed.

Sturdy shortsword with a neatly wrapped grip — common soldier's blade, regularly retempered by the shop.

Balanced throwing blade with a reinforced haft. Good for woodcutting and combat alike.

A simple, well-made one-handed warhammer. Face hardened for repeated blows; the peen doubles as a shaping tool.

A short, sturdy crossbow with a gnomish-tuned trigger and a small spool to reduce misfires.

A compact wooden bow with reinforced nocks and a hand-carved grip; light and favored for mobility.

Miscellaneous10

A box of machine-cut steel bolts; Brinlek's shop sells both plain and barbed heads on request.

A water-resistant leather quiver with brass rim and spring clip to keep arrows from rattling.

Springs reduce rattling; arrows glide out smoothly when drawn

A set of iron horseshoes, balanced and pre-fitted; Brinlek will shoe mounts for extra labor cost.

Standard iron bar, useful for forging, repairs, and improvised barricades.

A wooden box of assorted iron nails, handy for construction and quick barricades.

A gnomish-blended quenching oil that reduces warping during tempering. Brinlek insists it's the reason his blades don't crack.

Reduces chance of brittling on new steel when used in proper smithing (flavor/DM discretion).

A palm-sized stone with inlaid brass cogs used to tune gears and give faithful timing to delicate devices.

Once per day, grants advantage on one Intelligence (Tinker's Tools) or Strength (Smith's Tools) check related to repairing or crafting a nonmagical item.

A small, collapsible grapnel of brass and steel that folds flat and springs open when released. Comes with 50 ft of braided cable.

Folds flat for concealment; crank-spool lets one person reel in slowly. Nonmagical but impressively engineered.

A sturdier set of crossbow bolts for tougher foes and harder targets.

Good quality hemp rope, neatly coiled and knotted at the end to prevent fraying.

Armor5

Basic stitched leather armor: flexible, light, and repaired often at Brinlek's bench.

AC +11

Leather reinforced with riveted studs. A common choice for rogues and scouts.

AC +12

A lightweight shirt of interlocking rings sewn to a padded lining — good protection without heavy encumbrance.

AC +13

A round wooden shield banded with iron; Brinlek's version has a small smoke vent to prevent cracking in extreme heat.

AC +2

A small, metal shieldplate patterned with tiny gears. The plate hums with a barely perceptible power and its rings are enchanted to flex under impact.

AC +3Counts as a magical shield (+1 to AC while wielded). The gears softly click when it absorbs a heavy blow (flavor).
Miscellaneous3

A portable blacksmith kit: hammer, tongs, portable anvil plates, files, and shaping stakes. Essential for weapon and armor repair.

A set for clockwork, small-mech, and delicate metalwork: screwdrivers, tiny hammers, micro-files, and calibrating gauges.

Enables crafting and repair of small clockwork devices; Brinlek offers tutoring for a fee

Basic working pair for knocking out dents and holding hot metal.

Potions2

A clear, red-tinged potion bottled in a small glass phial; Brinlek buys the potion base and bottles them with his braided corks.

Heal 7 HPRestores HP when consumed (standard Potion of Healing).

A bitter vial of distilled neutralizers. Brinlek keeps a small stock for adventurers who tangle with swamps or strange fungi.

Gives advantage on saving throws against poison for 1 hour (or grants immediate advantage on one saving throw vs poison; DM's call).
Miscellaneous2

Basic sharpening and minor repair to edge and balance. Larger damage or rebalance may cost more.

Minor repairs restore functionality; sharpening grants a +1 benefit to damage at the DM's discretion for one combat (flavor).

Use of Brinlek's heated bench, basic forge, and a helping apprentice for the day.

Access to tools and a small, hot forge; apprentice can assist at the DM's discretion.
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Brinlek Copperkettle

Rock GnomeArtificer (Tinker/Smithly bent)Lvl 4

Shop Atmosphere

The shop is a stew of ticking clockwork, hot iron, and the faint smell of citrus oil. Brinlek whistles while he grinds and peppers conversation with rapid-fire questions; he loves swapping war stories for spare trinkets. He refuses to touch anything that hasn't received a polite introduction and will barter extra leatherwork for a good joke or a clever tool. Many of his items bear a tiny stamped copper kettle — a hallmark of his workmanship.
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