Tide & Anvil

Est. 2025 Human Fighter

Tide & Anvil

Marta talks to her anvil while she works and keeps a jar of 'good tide' — a handful of sea-glass coins she taps before selling magical items. She will haggle in...

MA

Shopkeeper

Marta Thal, a Human Fighter (Lvl 5)

Keeper's Species

Human

6 Weapons9 Misc3 ArmorEst. 8.7k gp

Shop Inventory

(18)
Weapons6

A long, weighted iron harpoon on a short haft. Standard tool for pulling large catches aboard or securing small craft to rocks.

Often fitted with barbs to prevent escape; treated as a spear for rules purposes.

A well-balanced spear whose metal has been sealed and treated against salt corrosion. Favored by dockside militia.

Surface treated to resist rust — gains a bonus on Survival checks to keep in usable condition in salt air.

A compact axe used for cutting lines, clearing fish bone, and as a simple weapon. Balanced for one hand.

Head has a grooved poll useful for cutting rope.

A narrow, flexible blade ideal for filleting fish and delicate tasks aboard ship; doubles as a light weapon.

Perfect for precision cutting; grants +1 to checks involving delicate cutting (tied to DM discretion).

A well-balanced spear blessed by a local harbor priest and expertly forged; uncommon magic item that grants a small edge in combat.

Atk This spear grants a bonus to attack and damage rolls. The haft is sealed to prevent rot.

A magically balanced harpoon that returns to the thrower's hand on command after striking or missing. Highly prized by longliners.

When you throw the harpoon, it returns to your hand at the end of your turn. If it strikes a creature, you can speak the command to reel it back as a bonus action.
Miscellaneous9

A 6-foot square net with leaded hem and tarred fibers to resist rot. Useful for fishing and for restraining small foes.

Works as a net item (restrains) in combat; tarred to last longer in salt air.

A forged iron shackle and ring assembly for securing small craft to moorings or heavy lines.

Can anchor boats up to 3 tons safely when used with proper rope.

A brass-framed lantern with a sliding hood to direct light and reduce glare on the water at night.

Holds a flask of oil (sold separately). Hood reduces light spread; can be angled to avoid blinding fellow sailors.

Good quality tarred rope, 50 feet. Tar slows rot and makes the rope grippier in wet conditions.

Tarred rope dries faster and resists mildew; takes twice as long to break from salt corrosion.

A three-pronged iron hook for boarding, climbing, or securing lines.

Works with rope for climbing or boarding operations; prongs barbed slightly to catch on wood and stone.

A pint of clean lamp oil suitable for hooded lanterns and small lamps.

Marta will sharpen, oil, and seal a single melee weapon against rust and salt for better longevity.

Sharpening grants +1 to attack rolls for 24 hours against fish and low-armor creatures (flavorful).

A simple iron band inscribed inside with a curling wave. Grants superior comfort and agility in water.

While wearing the ring, you have a swimming speed equal to your walking speed. You can breathe underwater for up to 1 hour once per day.

A small burlap bundle of assorted maritime hardware: fishhooks, small nails, leather straps, and tallow bits.

Armor3

Studded leather armor treated with oil and wax to resist saltwater and mildew. Comfortable for sailors and rangers.

AC +12Gain advantage on checks to avoid sea-slick penalties while wearing this armor (DM may allow).

A round, iron-banded wooden shield with extra strips for preventing waterlogging and prying.

AC +2Reinforcements reduce chance of board-splintering when struck by nets or lines.

A dark, heavy cloak with a slick sheen. Worn, mended in places — prized by smuggler-turned-fishermen.

While wearing this cloak with its hood up, you can breathe underwater and gain a swimming speed of 60 feet. If removed, normal breathing resumes.
MA

Marta Thal

HumanFighterLvl 5

Shop Atmosphere

Marta talks to her anvil while she works and keeps a jar of 'good tide' — a handful of sea-glass coins she taps before selling magical items. She will haggle in fish or favors (repair work, hauling lines) and refuses to sell certain items to those she suspects are pirates; she has a chalkboard near the door listing 'Wanted by the Harbor' (names scribbled out) and a peg for free sailors in need of a night's shelter.
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