Wayfarer's Wares General Store
Est. 2025 • Human Ranger
Wayfarer's Wares General Store
Wayfarer's Wares is a lean wooden shop tucked under a windward awning by the town square. The smell of oil, leather, and dried herbs hangs in the air. Shelves a...
Shopkeeper
Marla Thatch, a Human Ranger (Lvl 4)
Keeper's Species
Human
Shop Inventory
(22)A stout hempen rope, the standard for climbers and rigging.
Fine braided silk rope, preferred when weight and stealth matter.
A wooden torch soaked in pitch, cheap and reliable.
Box of tools for starting fires quickly.
A metal lantern with a closable hood for travel and watch duty.
A small flask of lamp oil.
A basic bedroll for camping on the road.
Sturdy backpack suitable for adventuring.
Dry rations meant to sustain a traveler for a day.
A waterskin, useful for long marches or desert crossings.
Bandages, salves, and splints in a leather pouch for stabilizing the dying.
A reinforced hooded lantern with an internal reservoir that stretches a single flask's burn.
A compact adventurer's repair kit assembled from common tools.
A small, highly polished signal mirror with a leather case.
A stout grappling hook for climbing or anchoring lines.
Bag of ball bearings (1,000) for traps or crowd control.
Plain candle; cheap source of dim light for an hour or two.
Clip of Quick-Knots, a traveler's gadget that speeds ropework.
A glass vial of red liquid that knits wounds when administered.
A short, sharp sword favored by scouts and rogues.
A reliable dagger for close work or throwing.
A small, easy-to-carry crossbow suitable for hirelings.
Marla Thatch
Shop Atmosphere
“Wayfarer's Wares is a lean wooden shop tucked under a windward awning by the town square. The smell of oil, leather, and dried herbs hangs in the air. Shelves are labeled by purpose rather than polish: 'Climb', 'Camp', 'Hide', 'Fix'. The counter is scarred with notches and an inset brass inkwell for tallying prices. Shopkeeper Marla keeps a pegboard of ready-made adventuring bundles for those who want to buy quickly and be on the road. Haggling is expected for bulk purchases and trade-ins; she accepts copper, silver, electrum, gold, and platinum and will trade common supplies for crafted goods or creature parts of sensible value. Marla herself is practical and unflappable, telling quick stories of a ruined bridge or a narrow gorge while recommending the rope that will not fail you.”
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