Voss' Curiosa & Arcana

Est. 2025 Half-Elf Wizard (School of Enchantment)

Voss' Curiosa & Arcana

The shop smells faintly of camphor and old paper. Shelves tilt at angles that look deliberate; Mirelle keeps a sleeping raven (named 'Glyph') that occasionally ...

MI

Shopkeeper

Mirelle Voss, a Half-Elf Wizard (School of Enchantment) (Lvl 7)

Keeper's Species

Half-Elf

2 Potions9 Misc2 Weapons1 ArmorEst. 12.2k gp

Shop Inventory

(14)
Potions2

A small glass phial of red liquid that mends wounds when consumed. Standard common potion.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect in 5e).

A sturdier crystal vial containing a deep ruby brew. Heals substantially more than the basic potion.

Heal 4 HPHeals HP when consumed.
Miscellaneous9

A vellum scroll embossed with faint, shimmering script that contains a single casting of Hold Person.

Single-use spell scroll. Spell save DC and spellcasting ability determine save effects; usable by non-spellcasters who succeed on an ability check (DC = 10 + spell level).

Volumous parchment crackling faintly with captured flame. One casting of Fireball.

Single-use 3rd-level spell scroll. High-demand, expensive to craft.

A thin band of hammered rose-gold with a trapped mote of light inside. Contains several spells already stored.

Holds up to 5 levels of spells. Currently holds: Cure Wounds (1st), Blur (2nd).

A cloth bag that opens into a pocket dimension. Useful for adventurers hauling loot.

Holds up to 250 lbs, not exceeding a volume of 64 cubic feet. If overloaded or ruptured, bag may rupture into the Astral Plane.

A small parchment that reveals the nature of a magic item when read while concentrating.

Single-use Identify spell on the scroll.

A tiny vial of gray powder that coats the user and grants invisibility for a short time.

When sprinkled, grants invisibility (as the spell) for minutes or until the user attacks or casts a spell.

A white feather that, when activated, becomes a swan mount for a short duration.

Creates a swan that can be ridden for up to 24 hours; the swan is loyal but will not fight.

A leather pouch containing common spell components (pins, chalk, bobbins, tinder, etc.).

Contains most common components for spells that don't consume rare materials.

Colored chalks that hold simple runes readable by casters—useful for temporary glyphs or ritual markers.

Chalk marks last 24 hours and are harmless unless enchanted; some dyes can be used as material foci.
Weapons2

An ivory-capped wand inlaid with a single auric rune. Fires magical darts that never miss.

Has 7 charges. You can expend 1 to 3 charges to cast Magic Missile at increasing power. Regains charges at dawn.

A well-balanced steel longsword etched with a faint sigil. Slightly sharper and truer in combat.

Atk +1 to attack rolls and damage rolls.
Armor1

A finely stitched cloak with silver threads at the hem. Grants a small bonus to defense and saving throws.

AC +1Grants +1 to AC and +1 to all saving throws while worn.
MI

Mirelle Voss

Half-ElfWizard (School of Enchantment)Lvl 7

Shop Atmosphere

The shop smells faintly of camphor and old paper. Shelves tilt at angles that look deliberate; Mirelle keeps a sleeping raven (named 'Glyph') that occasionally rearranges small trinkets. She likes to haggle in riddles and will offer repairs or pattern replacement at reduced cost if adventurers bring back exotic reagents (eye of owlbear, glimmer-silk, lich bone ash). Customers who hum or chant a 1-line spell in tune often get a 5% discount; those who try to pick up 'special' items without permission are politely escorted to the street by her broom-bound servant construct.
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