Seaside Salvage

Est. 2026 Human Rogue

Seaside Salvage

Seaside Salvage is stacked from floor to rafters with items claimed from wrecks. The owner keeps a pocketful of chipped sea-glass to mark special items. Custome...

MA

Shopkeeper

Mara Corbin, a Human Rogue (Lvl 6)

Keeper's Species

Human

1 Weapons3 Potions3 Armor9 Misc2 MiscEst. 26k gp

Shop Inventory

(18)
Weapons1

A slightly pitted longblade reclaimed from a wreck. Looks like junk until you swing it.

Atk Counts as a +1 magic weapon for attack and damage rolls and to overcome resistance to nonmagical attacks
Potions3

A common healing potion saved from a washed-up chest.

Heal 7 HPRestores hit points when consumed

A sturdier potion with a faint seaweed scent.

Heal 14 HPRestores hit points when consumed

Rare and expensive; recovered from a captain's chest.

Heal 26 HPRestores hit points when consumed
Armor3

A salty cloak that still smells faintly of sea brine; magically protective.

AC +1Grants bonus to AC and to saving throws while worn

Mail recovered from a sunken knight; cleaned and reforged into a chain shirt.

AC +13Chain shirt: base AC 13 + Dex modifier (max 2)

Tough leather studded with metal and shell, tailored for a nimble fighter.

AC +12Studded leather: base AC 12 + Dex modifier
Miscellaneous9

A battered sack whose interior is far larger than its outside suggests.

Holds up to 500 lbs and 64 cubic feet; extradimensional space

A practical kit with small vials labeled in a sailor hand.

Allows stabilizing a creature and restoring hp once per use when kit supplies expended

Standard rope salvaged from rigging.

A stout grappling hook, bent but functional.

A driftwood-framed spyglass missing a gear; could be fixed by a tinkerer.

When fully repaired, functions as a spyglass (x6 magnification)

A working hooded lantern, the glass scored but not broken.

Hooded lantern: provides light when lit; fuel not included

A sextant, battered but serviceable for coastal navigation.

A small crate of assorted sea odds and ends. Perfect for bartering or crafting.

A coral-wrapped figurehead that looks like junk but hums faintly when the tide is in.

Very rare. Once per long rest the idol can be invoked to cast Control Water (as a 4th-level spell). After three uses the idol becomes inert and must be recharged by a ritual of communion with the sea over 24 hours
Miscellaneous2

A thief's set that has seen a dozen docks and a dozen more locked chests.

Used for picking locks and disabling traps; proficiency required for best use

Tinker's tools salvaged from a ship's carpenter chest.

Grant advantage on small repair checks when used by a proficient tinkerer
MA

Mara Corbin

HumanRogueLvl 6

Shop Atmosphere

Seaside Salvage is stacked from floor to rafters with items claimed from wrecks. The owner keeps a pocketful of chipped sea-glass to mark special items. Customers often find a true treasure tucked between worthless brass bits. The bell over the door is a polished conch that moans when the wind is right. Mara will haggle if you offer a story or a favor tied to the sea.
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