The Sable Quill

Est. 2025 Human Wizard (Scribe)

The Sable Quill

The shop smells faintly of soot and rosemary. A raven perches on the doorframe and stares at customers until they speak. The owner refuses to sell anything that...

MI

Shopkeeper

Milena Vlahov, a Human Wizard (Scribe) (Lvl 8)

Keeper's Species

Human

16 Misc6 MiscEst. 26.9k gp

Shop Inventory

(22)
Miscellaneous16

A tightly rolled parchment with faint silver sigils. Useful for identifying haunted talismans and wards common in Barovia.

Detects magical auras in a 30-foot cone for up to 10 minutes.

An inked ward on vellum that shimmers when undead approach. Popular among travelers in Devil's Bluff and the Old Bonegrinder vicinity.

Grants protection against aberrations, celestials, fey, fiends, and undead for 10 minutes if cast.

A white-streaked scroll whose scent faintly suggests rosemary. A lifesaver after a vampire's surprise attack.

Heals a creature by the spell's normal amount when cast.

The script shivers and becomes translucent when unwound. Best used for scouting Windmill ruins.

Turns the target invisible for up to 1 hour or until they attack or cast a spell.

Pages edged in black; unscrolling it muffles the shop for a breath. Used by those who need to block wails from the mists.

Creates a 20-foot-radius sphere of magical silence for up to 10 minutes.

A singed scroll sealed with ash. A dangerous but effective counter to packed swarmers and shambling horrors.

Explodes in a 20-foot-radius sphere dealing fire damage (save for half).

Brown-stained vellum with bone-white glyphs. Such scrolls are treated with extreme suspicion in Barovia.

Animates skeletons or zombies from corpses for control as per the spell.

A small, pale scroll wrapped with a strand of hair; worth its weight to those who risk combats with vampires.

Can return a creature to life if used within 1 minute of death.

The ink appears to unweave illusions the closer you look. Invaluable against curses and hexes.

Ends spells and magical effects on a target within range, with higher-level countering rules.

Dark-inked with a tiny crossbone emblem. Frequently purchased by those seeking information from Barovian victims.

Allows questions of a corpse for a short time; subject to DM limitations and the corpse's temperament.

A heavy, rune-bound folio whose script seems older than most. Sought by those curing vampiric corruption.

Removes a variety of debilitating conditions such as petrification and reductions to ability scores.

A translucent leaf of parchment; when unrolled the threads hum with containment magic.

Creates an invisible barrier immune to most damage and spells; lasts up to 10 minutes.

A specialty scroll rumored to have been scribed under a blood moon. More resilient than common scrolls.

Functionally a Revivify scroll but contains layered protective inks that grant a bonus to the caster's attack to maintain the ritual under duress.

The letters swirl like breathing fog. The shopkeeper warns: this mist remembers those who wander it.

Unleashes a 30-foot-radius cold mist that heavily obscures the area for up to 1 minute; creatures that end their turn inside take cold damage. Undead treat area as normal fog and gain no damage.

Inscribed with a tiny silver pentacle, this scroll is meant for those about to face vampiric terror.

Grants the target advantage on saving throws against becoming frightened and resistance to necrotic damage for 1 minute.

A random 1st-level spell scroll chosen from the shopkeeper's spare stash.

Varies by scroll; typically simple utility or protective 1st-level spells.
Miscellaneous6

Smooth, acid-white vellum stored in a bone-socketed tube.

Resists damp and the mists; ideal for long trips in Barovia.

A compact scribe kit with raven-feather quill and vial of black ink.

Ink is mixed with powdered chalk and ash to prevent smudging in damp mists.

A cylindrical tube lined with oilcloth. Preferred by hunters and revenant-hunters.

Adds +2 to survival checks to keep scrolls dry during travel.

A chipped vial filled with dark-sheened ink kept cold to the touch.

When used, reveals invisible inks and certain wards for up to 1 minute.

A stub of wax that never melts and smells faintly of rosemary and grave soil.

When lit in company, grants advantage on checks to resist being frightened by incorporeal undead within 10 feet for its duration.

A journal with pressed raven feathers between its pages.

Grants +1 to checks made to copy spells under adverse conditions.
MI

Milena Vlahov

HumanWizard (Scribe)Lvl 8

Shop Atmosphere

The shop smells faintly of soot and rosemary. A raven perches on the doorframe and stares at customers until they speak. The owner refuses to sell anything that might 'invite Strahd' back into one place and will demand a personal story for purchases of Greater Restoration or Revivify. Rummaging often turns up a tucked note with a local rumor.
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