Sinbad & Bartholomule: Caravan Wares - AI-generated fantasy Shop

Sinbad & Bartholomule: Caravan Wares

Est. 2025 Human Ranger

Sinbad & Bartholomule: Caravan Wares

Sinbad is a grizzled, dry-humored desert trader who travels with his cantankerous camel Bartholomule (insists: not a mule). He often bargains with stories, offe...

SI

Shopkeeper

Sinbad, a Human Ranger (Lvl 6)

Keeper's Species

Human

2 Weapons1 Armor9 Misc2 PotionsEst. 7.1k gp

Shop Inventory

(14)
Weapons2

A finely curved scimitar with faintly warm metal and etchings of dunes. Grants a +1 to attack and damage. Once per long rest you can expend a bonus action to summon a gust of abrasive sand that deals slashing (sand-forged) and imposes disadvantage on the target's next Perception (sight-based) check until the end of its next turn.

Atk Once/long rest: extra sand damage + disadvantage on sight-based Perception until end of target's next turn.

A javelin with a blistering tip. Acts as a +1 javelin; on a hit you can expend 1 charge (3 charges, regains at dawn) to unleash a cone of whipping sand (15 ft cone, STR saving throw for half) that deals bludgeoning and imposes disadvantage on perception checks relying on sight for 1 round.

Atk 3 charges, regains at dawn; spend 1 charge to use sandburst effect ().
Armor1

Light armor crafted from the hide of a desert lizard, reinforced with metal studs. Grants +1 to AC in addition to normal studded leather benefits and grants advantage on checks to hide in dunes or rocky desert terrain once per short rest.

AC +12Advantage on Hide checks in desert terrain once/short rest.
Miscellaneous9

A squat leather-wrapped flask with a brass spout. Functions as a Decanter of Endless Water (stream and fountain settings). Sinbad has had the spout fitted to sling from saddle bags for easy pouring into waterskins.

Produces water in stream/fountain/drop modes as Decanter of Endless Water.

A pinch of silvery powder harvested from salt flats. When sprinkled on wet clothing or a small pool, it absorbs moisture equivalent to up to 2 gallons in a minute.

Absorbs moisture fast; can be used creatively (e.g., drying ink, removing small water hazards).

Reinforced leather boots with segmented soles that leave nearly no trail in soft sand. Grants advantage on saving throws and checks to avoid sinking or being restrained by quicksand and counts as light boots for movement in dunes.

Advantage on checks/saves vs. sinking/quicksand and improved movement in dunes.

A small golden scarab on a cord. While worn, grants the wearer +1 to saving throws against poison and disease. Once per day, as a reaction, it can grant resistance to poison damage for 1 round.

+1 to saves vs poison/disease; once/day reaction grants resistance to poison for 1 round.

A double-walled waterskin wrapped in reflective cloth. Keeps water cool for 24 hours even under direct sun.

Keeps liquids cool for 24 hours; reduces dehydration penalties when used correctly.

A partially enchanted, folding parchment that updates faintly when major shifting of nearby dunes occurs. Grants advantage on Survival checks to navigate local desert for 12 hours once attuned.

Once attuned, advantage on Survival checks to navigate desert for 12 hours.

A sealed roll containing a waterskin (empty), 1 week's rations (trail rations), 50 ft hempen rope, flint & steel, oil (1 pint), and a small coil of camel-harnessing cord.

Fresh, cool water in a treated waterskin (about 1 gallon). Priced with scarcity in mind; Sinbad occasionally trades stories for water at half price.

A small clay ball that bursts into a 10-foot cloud of choking sand when shattered. Creatures in the cloud must succeed on a Constitution save or be blinded until the end of their next turn. The cloud lingers for 1 round.

Con save or blinded until end of next turn; cloud lasts 1 round.
Potions2

A vial of rosy liquid. Heals hit points when consumed.

Heal 6 HP

A bright, crystalline vial. Heals hit points when consumed.

Heal 14 HP
SI

Sinbad

HumanRangerLvl 6

Shop Atmosphere

Sinbad is a grizzled, dry-humored desert trader who travels with his cantankerous camel Bartholomule (insists: not a mule). He often bargains with stories, offering small discounts in exchange for useful rumors, water sources, or safe routes. Bartholomule is deeply offended if customers call him a mule; Sinbad will correct them sharply and then ask them to apologize to the camel—only then will he consider haggling.
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