Hallow's Sundries & Provisions

Est. 2025 Human Commoner

Hallow's Sundries & Provisions

Marta hums an off-key lullaby while wrapping purchases. She insists on using whole copper, silver, or small change first and will sometimes accept a chicken, eg...

MA

Shopkeeper

Marta Hallow, a Human Commoner (Lvl 1)

Keeper's Species

Human

16 Misc4 Weapons3 Armor1 PotionsEst. 58 gp

Shop Inventory

(24)
Miscellaneous16

Coarse but usable flour in a patched linen sack. Staples for bread or simple porridge.

Dense, filling bread baked this morning. Good for rations in a pinch.

A small jar of preserved vegetables. Common travel fare for villagers.

A patched leather waterskin that holds about 4 pints (2 quarts).

A heavy, rough-woven blanket useful for cold nights.

A wooden torch coated with pitch. Burns for about 1 hour.

Can be used to ignite flammable material.

Rough hemp rope. Reliable for hauling and tying simple loads.

Wooden shafts with crude fletching and iron tips. Often need replacing after heavy use.

A simple kit with linen bandages, salves, and splints. Useful for treating common wounds.

Can stabilize a dying creature (Healer's Kit function from DMG/PHB variants).

A modest tin of salve made from lard and herbs. Helps prevent infection.

When used after taking a non-magical wound, grants advantage on first Medicine check to treat infection (DM adjudicated).

A spool of coarse line with a few simple hooks. Good for catching river fish.

A glass lantern in working condition but sold without oil. Good for townsfolk and travelers who can supply fuel.

Provides bright light in a 60-foot radius when fueled (per DM ruling).

Plain garments suitable for a villager. Clean enough for travel but not fancy.

A day's supply of simple food: dried meat, bread, and a piece of cheese.

A small iron padlock with a single key. Not pick-proof but keeps honest folk honest.

Easily bypassed with thieves' tools by a skilled rogue.

A crude iron jaw trap used to catch small game. Heavy and awkward but serviceable.

Sets a snares/holds a small creature; requires care to avoid accidental triggering.
Weapons4

A simple iron dagger with a slightly loose pommel. Practical but far from fine.

Common; not magical.

A hand-carved wooden bow used by local hunters. Maximum range shorter than market bows; reliable at close range.

Shorter range than a standard longbow; treats as a shortbow mechanically.

A shortblade with a nicked edge. Serviceable for a beginning adventurer.

Normal non-magical shortsword.

A stout, battered wooden club. Cheap and common for self-defense.

Armor3

Simple leather armor with extra patches on the shoulders. Useful but worn.

AC +11

Layers of cloth and quilted stuffing. Bulky and noisy, but cheap protection.

AC +11Disadvantage on Stealth checks while worn (per padded armor rules).

A round wooden shield with a hairline crack on the rim. Offers basic defense.

AC +2Provides +2 to AC when properly wielded; crack may worsen under stress.
Potions1

A small bottle of muddled herbs meant to soothe and help sleep. This is a low-quality, non-magical tincture that some travelers claim helps with a short rest.

Not a true magical potion. Grants no mechanical healing; may give +1 temporary comfort (roleplay/DM discretion).
MA

Marta Hallow

HumanCommonerLvl 1

Shop Atmosphere

Marta hums an off-key lullaby while wrapping purchases. She insists on using whole copper, silver, or small change first and will sometimes accept a chicken, eggs, or a useful favor in lieu of payment. If asked about higher-end or magical items, she points to a faded sign: "If you seek marvels, speak to the road peddler on market day." She knows most villagers' squabbles and will give a small discount to anyone who delivers news from the northern hamlet.
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