The Brimming Keg & Crucible

Est. 2025 Dwarf Artificer (Alchemist-flavored)

The Brimming Keg & Crucible

Brynja whistles old forge hymns while she works and keeps a small keg of signature dwarven tonic behind the counter; she offers a free tonic to any adventurer w...

BR

Shopkeeper

Brynja Ironvial, a Dwarf Artificer (Alchemist-flavored) (Lvl 8)

Keeper's Species

Dwarf

8 Potions7 Misc1 MiscEst. 3.2k gp

Shop Inventory

(16)
Potions8

A squat glass phial sealed with a hammered iron cap. The liquid inside is a deep ruby that sloshes like molten wine when shaken.

Heal 4 HPHeals hp when consumed (standard Potion of Greater Healing effect).

A clear vial with golden runes faintly glowing across its surface. Tastes faintly of honey and iron.

Heal 2 HPHeals hp when consumed (standard Potion of Healing effect).

A small iron-stopped bottle with a cork bound by copper wire. Drinking makes your tongue tingle and broken bone pain dull.

Cures disease and neutralizes poison; restores hp over 1 minute (brew variant favored by Brynja).

A thick, amber fluid that radiates gentle warmth. The cork smells faintly of brimstone and peat.

Grants resistance to fire damage for 1 hour.

A bright cobalt concoction that makes the air sparkle with tiny metallic flecks when uncorked.

Grants 10 temporary HP and bless effect (1 minute) — add d4 to attack rolls and saving throws.

A slate-gray suspension with flecks of mica. Drinking causes your skin to feel cool and rock-like.

AC +2Grants +2 to AC (natural stone skin effect) for 10 minutes; advantage on saves vs. petrification for duration.

A bottle of shimmering pale smoke that swirls on its own. Drinking mutes your footsteps for a few moments.

Grants invisibility for up to 1 minute (ends if you attack or cast a spell). Homemade variant has a 10% chance to leave a faint metallic scent.

A fragile glass ampoule filled with pale, iridescent vapor that refuses to settle.

Grants Gaseous Form for up to 1 hour. Experimental batch: 2 in 6 chance that movement is slowed for first minute as vapor settles.
Miscellaneous7

A ceramic flask wrapped in oily cloth. A single strike against something flammable and it ignites.

Thrown splash weapon; ignites flammable objects. (Standard D&D 5e alchemist's fire stats used by DM.)

A cheap, hearty bottle of tonic brewed from barley and ironwort. Not a true potion, but fortifying.

Gives 1 temporary HP for 1 hour and a +1 on saves vs. exhaustion once.

A pinch of gray powder that crackles like embers when splayed on a surface.

Absorbs up to 1 gallon of water per pinch. Useful for traps and damp tunnels.

Six screw-capped glass vials set in a leather roll lined with pulp. Dwarven-latticed caps resist breakage.

A soot-stained scroll with Brynja's neat copperplate notes and margin annotations about peat ratios.

Provides a one-time guide to craft the potion if you have the ingredients and tools (DM discretion).

A short iron-tipped reed that when struck produces dense, choking smoke for a minute.

Creates a 10-ft radius of heavily obscured smoke for 1 minute (useful for escapes).

A small tin of congealed balm that smells of pine and iron dust. Rubbed on wounds for quick relief.

Heal 1 HPHeals hp when applied; two applications recommended for deeper cuts.
Miscellaneous1

A small phial of viscous blue fluid; a drop on the tongue clears the breath of sour toxins.

Advantage on saving throws against poison for 1 hour (standard Antitoxin effect).
BR

Brynja Ironvial

DwarfArtificer (Alchemist-flavored)Lvl 8

Shop Atmosphere

Brynja whistles old forge hymns while she works and keeps a small keg of signature dwarven tonic behind the counter; she offers a free tonic to any adventurer who brings a new reagent (uncommon or rarer). She measures bargains in both gold and favors — sometimes literally asking for a 'week's worth of picks' from an expedition in lieu of full payment.
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