Bramble & Co. General Goods

Est. 2025 Human Commoner

Bramble & Co. General Goods

Marta hums old market tunes while rearranging wares and hides a small pocket ledger behind a false tin of candies. She's suspicious of anyone arriving after sun...

MA

Shopkeeper

Marta Bramble, a Human Commoner (Lvl 1)

Keeper's Species

Human

12 Misc2 Potions4 Weapons2 ArmorEst. 299 gp

Shop Inventory

(20)
Miscellaneous12

Sturdy canvas pack with straps, multiple pockets, and a rolled bedroll attached.

Dried meats, hard biscuit, and a small block of cheese—keeps for weeks.

Goatskin waterskin with a wooden stopper.

Simple, practical garments suitable for work or travel.

AC +10

A wooden torch soaked in pitch. Burns for about 1 hour.

Provides bright light in a 20 ft radius and dim light for an additional 20 ft.

Metal spring trap suitable for small to medium game.

Strength (Athletics) to free; deals piercing when triggered on a creature.

Sturdy hempen rope, good for climbing, tying, or improvised uses.

A sheet of good-quality parchment and a well-inked quill for notes or maps.

A basic locksmith's kit with several picks and tension wrenches in a leather roll.

Grants advantage on one attempt to pick a simple lock if the user has proficiency (DM may rule).

A hooded brass lantern with a glass pane; produces a steady, protected light.

Bright light 30 ft, dim light 30 ft beyond that. Hood lowers light to dim when used.

Box containing flint, steel, and tinder; lights fires reliably.

A small tin of poultice with antiseptic herbs. Useful for treating surface wounds and infections.

Heal 2 HPGrants +1 to recovery checks for treated wounds (roleplay/DM discretion).
Potions2

A small vial of red liquid that heals minor wounds. Homemade, not as potent as many adventuring relics.

Heal 8 HP

A vial of bitter liquid made from common herbal remedies. Helps counter common venoms.

Gives advantage on saving throws against a single poison (DM adjudicates).
Weapons4

A well-balanced dagger with a simple iron blade and leather-wrapped hilt.

Finesse, light, thrown (range 20/60)

Standard shortsword suitable for new fighters and guards.

Versatile for slashing/piercing; well-balanced for training.

A serviceable light crossbow with a quiver of 20 bolts.

Loading property; range 80/320 ft; comes with 20 bolts.

Shortsword with a silvered edge to deal with creatures vulnerable to silver. Not commonly carried—Marta orders on request.

Counts as silvered for overcoming damage resistance to nonmagical attacks.
Armor2

Plated leather armor with small metal studs; slightly battered but serviceable.

AC +12Stealth disadvantage only if heavily soiled; otherwise standard studded leather rules.

A round buckler that offers modest protection without restricting movement.

AC +1Provides +1 to AC when wielded.
MA

Marta Bramble

HumanCommonerLvl 1

Shop Atmosphere

Marta hums old market tunes while rearranging wares and hides a small pocket ledger behind a false tin of candies. She's suspicious of anyone arriving after sundown and will lock the back door at sunset unless paid a small 'late fee' (typically 1 sp). She always offers a cup of nettle tea to customers and will barter with services or goods if a customer is short on coin.
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