Fenwick's Sundries and Supply

Est. 2025 Human Commoner

Fenwick's Sundries and Supply

Fenwick's Sundries sits on the corner of Market Way, its windows cluttered with rope coils, lanterns and plastered notes advertising a lost hen or a missing mul...

MA

Shopkeeper

Mara Fenwick, a Human Commoner (Lvl 3)

Keeper's Species

Human

1 Potions12 Misc1 Misc5 Weapons2 Armor1 Misc1 MiscEst. 1.5k gp

Shop Inventory

(23)
Potions1

A small glass vial of red liquid that mends flesh. Standard common healing potion.

Heal 7 HPRestores hit points when consumed.
Miscellaneous12

Bandages, salves, and splints for emergency care and stabilisation.

Spend one use as an action to stabilise a creature at 0 HP without a Medicine check.

Sturdy hempen rope for climbing, tying and hauling.

A thick bedroll, reasonably warm and well stitched.

A plain leather backpack with straps and a few inside pockets.

A simple wooden torch wrapped in pitch.

Can be used as an improvised light source or to ignite flammable material.

A small box with flint and tinder to start a fire quickly.

Dried meat, hardtack and preserved fruit for one day's travel.

A treated waterskin that holds a day's worth of water.

A clear glass vial of bitter liquid that helps guard against poison.

Drink to gain advantage on saving throws against poison for 1 hour.

A sealed flask of volatile, sticky incendiary fluid.

On a hit the target takes fire damage at the start of its turns until extinguished.

A glass phial of concentrated acid, useful against metal and flesh alike.

On hit the target takes acid damage.

A supply of lamp and lantern oil, sold by the flask.

Miscellaneous1

A standard bundle of arrows for bows.

Weapons5

A balanced, sharp blade for close work and thrown attacks.

A short, double-edged blade prized by scouts and duelists.

A compact bow suitable for woodland skirmishing.

A simple but sturdy crossbow that trades rate of fire for power.

A well-balanced shortsword with a faintly warm hilt; a favored blade among local scouts.

Atk +1 to attack rolls and damage rolls.
Armor2

Leather reinforced with metal studs; flexible and protective.

AC +12

A round wooden shield bound in iron.

AC +2
Miscellaneous1

A brass lantern whose flame looks remarkably like sunlight; its wick never needs replacing.

Once per dawn the bearer may command it to shed a steady field of bright light for 8 hours; otherwise acts as a normal lantern that never needs oil.
Miscellaneous1

A tin of warm salve used by travelling medics to close small wounds.

Heal 3 HPHeals hit points when applied; soothes minor wounds and scabbing.
MA

Mara Fenwick

HumanCommonerLvl 3

Shop Atmosphere

Fenwick's Sundries sits on the corner of Market Way, its windows cluttered with rope coils, lanterns and plastered notes advertising a lost hen or a missing mule. Inside it smells of oil, leather and dried herbs. Shelves are packed high; a waist-high counter has a brass bell with a dented rim. The proprietor keeps a small ledger chained to the counter and a battered wooden travel chest behind it that seems to be used as a seat. Regulars know that if the bell rings three times quickly the proprietor will produce a warm cup of tea and a story about their own younger, wilder days.
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