Mira's Frostlight Curiosa

Est. 2025 Human Wizard (scribe/arcane merchant background)

Mira's Frostlight Curiosa

Mira hums an old frost-lullaby when negotiating prices; she offers a 'blizzard discount' (5% off) to customers who bring in a vial of honest mountain snow from ...

MI

Shopkeeper

Mira Halvyrn, a Human Wizard (scribe/arcane merchant background) (Lvl 4)

Keeper's Species

Human

2 Potions3 Misc1 Misc3 Misc1 Misc1 Misc1 Misc3 Misc1 Misc1 Misc1 Misc1 MiscEst. 7.3k gp

Shop Inventory

(19)
Potions2

A vial of deep-rose liquid that warms the hand when held. Restores significant wounds when consumed.

Heal 4 HPHeals hit points when consumed (standard D&D 5e Greater Healing potion).

Pale blue potion that leaves a cool trail of vapor. Grants resistance to cold damage for 1 hour.

Grants resistance to cold damage for 1 hour.
Miscellaneous3

A thin scroll sealed with frozen dew. Single-use; allows the caster to teleport up to 30 feet to an unoccupied space they can see.

Single-cast Misty Step; usable by a caster with the spell on their list without attack roll.

A parchment folded around a sliver of glass. One-cast scroll that conjures an icy knife of sharp cold.

On a hit: target takes piercing and a burst of cold that damages nearby creatures.

A heavy scroll ringed with frost crystals. When read, it calls a short-lived storm of sleet and cold in a localized area.

Cast Sleet Storm (area control, difficult terrain and potential to extinguish flames). Single use. Arcana to use if not on caster's list.
Miscellaneous1

A 2-foot wand of pale birch rimed with rime. Shoots a cracking bolt of cold as a ranged spell attack (1 charge).

Expends 1 charge to cast a ranged cold bolt (spell attack); 2 charges for a cold bolt. Regains charges at dawn.
Miscellaneous3

A simple silver ring that feels pleasantly warm. Keeps wearer comfortable in cold climates and wards off chill effects.

Wearer is comfortable in temperatures as low as -30°F without ill effects; advantage on saving throws against non-magical cold and exhaustion from cold.

A pendant with a milky-blue crystal that fogs in warm rooms. Grants clarity in snowy conditions.

Grants advantage on Wisdom (Perception) checks in falling snow, blizzards, or fog; allows wearer to see through lightly obscuring snow or sleet up to 30 feet.

A glass globe containing a miniature hut that forms a pocket refuge when activated.

Once per day, the user can shatter the globe to create an instantaneous Leomund's Tiny Hut-shaped sanctuary (as the spell) for up to 8 hours. The globe reforms at dawn.
Miscellaneous1

A heavy, white-furred cloak with a lining threaded with silver runes. Helps protect against winter weather and some magical cold.

AC +1Grants bonus to AC when worn in conjunction with light or no armor (represented as a small protective weave) and resistance to cold damage once per long rest for up to 1 minute.
Miscellaneous1

A single arrow with a tip that glows with faint blue light. On a hit, the shaft chills to the touch and can extinguish mundane flames.

On hit deals + cold and has a 50% chance to extinguish non-magical flames on the target or nearby objects.
Miscellaneous1

A knitted cap with a tiny rune sewn into the rim. Keeps the head warm and helps remain unseen in snowy terrain.

Wearer gains +2 to Stealth checks when attempting to hide in snowy or icy terrain (visual concealment), once per short rest the wearer can cast Pass Without Trace centered on self (no spell slot).
Miscellaneous3

A small leather pouch with common spell components tailored for cold-themed spells: a pinch of powdered mica (frostlike glitter), a sliver of blue glass, and a small vial of distilled mountain water.

Contains components sufficient for up to 10 castings of cheap, non-costly components for cold spells (Material but non-consumable components not covered).

Chalk made from powdered quartz and ice-slag. Drawn sigils glow faintly for up to an hour in the snow.

Used to mark runes, circles, and quick sigils. Marks are slightly resistant to blizzard, lasting while normal chalk would wash away.

Sheets of treated parchment that do not become brittle in subzero temperatures; useful for spell scribes and record-keeping in the snow.

No mechanical benefit beyond durability, but magical inks behave normally on it in freezing conditions.
Miscellaneous1

Standard healer's kit with extra wool wraps and alcohol infused with herb to prevent freezing wounds.

Functions as a normal healer's kit; heals as normal when used. The winterized kit prevents one point of cold vulnerability for treated wounds (flavor/tool use).
Miscellaneous1

A well-illustrated field guide covering local ice creatures, safe routes across frozen lakes, and basic frost warding rituals.

Grants advantage on History or Nature checks related to local ice phenomena if read for at least 1 hour.
Miscellaneous1

A small vial that tangs of bitter herbs. Neutralizes common toxins for a short period.

Gives advantage on saving throws against poison for 1 hour or neutralizes one dose of common poison when consumed.
Miscellaneous1

A short blade rimed with perpetual hoarfrost. Deals chilling strikes and can snuff ordinary flames on contact.

Atk On a critical hit, the target must make a Con save () or have its movement speed reduced by 10 ft until the end of its next turn. Snuffs small non-magical fires on touch.
MI

Mira Halvyrn

HumanWizard (scribe/arcane merchant background)Lvl 4

Shop Atmosphere

Mira hums an old frost-lullaby when negotiating prices; she offers a 'blizzard discount' (5% off) to customers who bring in a vial of honest mountain snow from outside town. She will not sell the Frostbrand without a favor owed (a delivery to the glacier shrine) and charges extra for wrapping items to withstand freezing winds.
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