Wanderlight Emporium

Est. 2026 Half-Elf Wizard

Wanderlight Emporium

Owner always hums a traveler's tune and keeps the shop's bell wrapped in a scrap of sky-blue silk. She will mark any purchased map with a tiny, tasteful rune th...

MA

Shopkeeper

Maerith Quickwind, a Half-Elf Wizard (Lvl 8)

Keeper's Species

Half-Elf

2 Potions11 Misc2 ArmorEst. 3.5k gp

Shop Inventory

(15)
Potions2

A clear vial of red liquid. A staple for adventurers, useful after skirmishes or long days on the road.

Heal 7 HPHeals the drinker for hit points when consumed.

Stronger red potion in a squat glass phial. Excellent to have on hand for dangerous travel stretches.

Heal 14 HPHeals the drinker for hit points when consumed.
Miscellaneous11

A stout leather bag with a faintly humming mouth. Perfect for packing climbing gear, rations, and spare clothes.

Holds items in an extradimensional space; common way to carry supplies without bulk.

A small orb that floats gently beside the holder when activated. Popular with solitary travelers who need a reliable light source.

When commanded, it sheds light like a lantern. Once per day can cast the daylight spell.

A neatly coiled length of rope with woven runes. It can knot itself and hold position on command.

On command it moves, knots, and secures itself; useful for climbing, securing packs, and rescue.

A painted jug that seems ordinary until you turn its stopper. Frequently used by caravans and explorers.

Can produce common liquids such as water, oil, vinegar, or acid in limited daily quantities according to a table of options.

A compact bedroll that never feels damp and stays comfortable in cold weather. A traveler favorite in high passes.

Keeps occupants warm and dry, prevents consequences of exposure to cold (avoids one level of exhaustion from cold per night) and can shelter up to three people as if in a small tent.

A waterskin that filters and blesses a small daily ration of water, saved many parties from thirst in the wild.

Once per day produces up to one gallon of clean, potable water. Removes mundane contaminants but not magical curses.

A small carved stone that seems to point the way. Useful for caravans and parties traversing unmarked terrain.

Grants a bonus to Survival checks made to navigate and prevents becoming lost if the holder spends ten minutes orienting the stone with the sky; once per long rest it can shed bright light to mark a campsite for up to one hour.

A map chest that folds like a book and seals from the weather. Handy for cartographers and explorers.

Protects maps and scrolls from water and rot; grants a bonus to checks to read, interpret, or follow maps stored within.

A carefully scribed scroll useful for preventing falls while crossing chasms or riding in precarious conveyances.

Contains the 1st-level spell feather fall. Spell scroll consumed on casting. Usable by spellcasters who have the spell on their class list; other users must make an ability check.

A scroll prized by scouts and caravans wanting to move unseen through dangerous territory.

Contains the 2nd-level spell pass without trace. Useful for moving silently as a group while traveling. Scroll consumed on casting. Usable by appropriate spellcasters; others must succeed on an ability check.

A basic kit of bandages, salves, and splints. Not magical but essential for first aid on the road.

Provides 10 uses; each use stabilizes a creature or allows a Healer's Kit check to restore HP (as per common house rules); widely accepted in towns and on roads.
Armor2

A simple, well-cut cloak that shimmers slightly at the edges. Practical for travelers who want light protection.

AC +1Grants +1 to AC and +1 to saving throws while worn.

Soft-soled boots favored by scouts and rangers. They muffle footsteps and improve stealth while traveling.

Grants advantage on Dexterity (Stealth) checks that rely on moving silently.
MA

Maerith Quickwind

Half-ElfWizardLvl 8

Shop Atmosphere

Owner always hums a traveler's tune and keeps the shop's bell wrapped in a scrap of sky-blue silk. She will mark any purchased map with a tiny, tasteful rune that points the buyer toward the nearest safe road for the next 24 hours at no extra charge.
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