Thornroot Sundries & Seed

Est. 2025 Half-Elf Druid (Circle of the Land - Frontier)

Thornroot Sundries & Seed

Maela speaks to plants as if they answer and will pause mid-sale to consult a pot of sprouting beans. She accepts barter (especially seeds, rare herbs, pelts, a...

MA

Shopkeeper

Maela Thornroot, a Half-Elf Druid (Circle of the Land - Frontier) (Lvl 6)

Keeper's Species

Half-Elf

1 Misc3 Weapons3 Potions11 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 1.7k gp

Shop Inventory

(23)
Miscellaneous1

A heavy woolen cloak treated with wax and herbal oils. Keeps out rain and chill; useful on the frontier.

AC +1Resists soaking; grants advantage on saving throws vs. cold and exposure once per long rest when worn.
Weapons3

A well-crafted longbow favored by rangers and frontier scouts. Balanced for accuracy with an inlaid leaf motif.

None magical; pristine workmanship grants +1 to stealth checks when used for hunting.

Plain wooden staff reinforced with an iron cap and wrapped grip. Reliable as a walking stick or weapon.

Can be used as a druidic focus if adorned with a sprig of living wood (Maela can attach one for 2 gp).

A dagger carved from the bone of a large beast, wrapped handle of sinew and bark.

Natural material; counts as nonmetallic weapon for overcoming certain creature resistances.
Potions3

A small vial of ruby-red liquid that restores vitality.

Heal 2 HPStandard D&D 5e Potion of Healing (heals hp).

A slightly cloudy green potion brewed with willow and ash. Cures one disease or removes one effect reducing ability scores.

Functions as Lesser Restoration spell when consumed.

A bitter tincture prepared from reed-moss and charcoal. Counters common venoms.

Grants advantage on saving throws against poison for 1 hour.
Miscellaneous11

A soothing salve made from comfrey, plantain, and a touch of fae-thistle. Speeds healing of superficial wounds.

Heal 1 HPWhen applied during a short rest, grants +1 to one creature's hit point regain (up to +5 total benefit per day).

A sealed cloth bag with high-protein preserved meat—keeps for weeks.

Provides two days' rations for one person when consumed.

Small portable whetstone soaked in oil. Restores dull blades to usable sharpness.

Grants a nonmagical weapon a +1 to attack rolls for the next 1 hour after sharpening. (Maela's house rule / common frontier practice.)

Simple dried vegetables, bread, and jerky sealed for travel.

None beyond sustaining a character for one day.

Clay bullets balanced for accurate slinging.

Standard ammunition for slings.

A woven pouch holding a selection of common frontier seeds—hearty herbs, root vegetables, and seedlings tuned to local soil.

Seeds take root quickly; planting a full satchel in good soil yields double the normal harvest in a season.

A hand-drawn map noting safe fords, hidden springs, and several druid-cairn locations within a day of the hamlet.

Useful for navigation; grants +2 to Survival checks once while following a noted trail.

A brass-framed lantern with a hood to direct light. Uses oil (sold separately).

Standard light source: bright light 30 ft, dim light 60 ft.

A carved wooden emblem blessed with a tiny knot of living moss. Thought to bring luck to travelers.

When held during a long rest, grants +1 to one skill check the next day (DM's choice).

Durable hemp rope, standard adventuring gear.

None.

A basic kit including hooks, lines, and small lures made from feathers and bone.

Provides advantage on Survival checks to catch fish when used in suitable water.
Miscellaneous1

A short wooden wand studded with tiny thorns that sting with magical cold. One charge restores at dawn.

Atk Once per day (recharges at dawn), the wielder can make a ranged spell attack with the wand dealing piercing plus cold. Counts as a simple magic item; at Maela's discretion she will barter for pelts or rare herbs.
Miscellaneous1

Soft leather boots with roots embossed along the soles. They feel slightly warm and pull at mud as if welcoming it.

AC +1Wearer has advantage on Strength (Athletics) checks to move through difficult terrain caused by natural surfaces (mud, marsh, underbrush). Once per long rest, can cast 'Meld into Stone' equivalent with plant surfaces (DM fiat).
Miscellaneous1

Arrows tipped with a mixture of sleep-pollen and stinging nettle that irritates and can lull prey.

On a hit, target must succeed on a Constitution save or be drowsy: disadvantage on next attack roll and Constitution checks for 1 round. Nonlethal if desired.
Miscellaneous1

A calming tea brewed from nocturnal blossoms. Restores calm and clarity.

Drinking grants advantage on one Wisdom (Perception) or Wisdom saving throw within the next hour.
Miscellaneous1

A concentrated tonic distilled from a cluster of rare roots found in nearby marsh circles. Enhances vitality temporarily.

Grants +2 temporary hit points per level (caps at 10 HP) for 1 hour. Usable once per long rest per character.
MA

Maela Thornroot

Half-ElfDruid (Circle of the Land - Frontier)Lvl 6

Shop Atmosphere

Maela speaks to plants as if they answer and will pause mid-sale to consult a pot of sprouting beans. She accepts barter (especially seeds, rare herbs, pelts, and service tending her garden) and gives discounts to those who help plant or weed. The shop smells of woodsmoke, wet earth, and lemon balm; a mossy gray cat named Spur naps on the seed crates and will judge patrons by how kindly they treat it.
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