Fenwick's Commonwares & Provisions

Est. 2025 Human Ranger

Fenwick's Commonwares & Provisions

Marta hums old hunting songs when she works and marks prices with a small chalk tally on the counter. She refuses to sell lockpicks to guests who arrive muddy o...

MA

Shopkeeper

Marta Fenwick, a Human Ranger (Lvl 3)

Keeper's Species

Human

24 Misc2 Potions3 Weapons3 ArmorEst. 322 gp

Shop Inventory

(32)
Miscellaneous24

Sturdy leather pack with multiple straps and a pair of small outer pouches.

A modest wool bedroll, good enough for a restful sleep if the weather holds.

A treated leather waterskin with a tight cork stopper.

Dried meats, hard bread, and preserved fruit; keeps for weeks if dry.

A compact bundle of preserved foods, efficiently packed for travelers.

Simple wooden torches; bright flame for exploring dark corridors.

A small brass lantern with a hood to control light; uses oil.

A small flask of lamp oil; useful for lanterns or flammable traps.

A small kit of flint, steel and tinder for starting fires.

Good quality hemp rope; strong and slightly coarse.

Smooth, strong, and lighter than hemp rope; prized by scouts and thieves.

Hooks, pitons, a small hammer, and leather pads — useful for serious climbing.

Bandages, salves, and splints for stabilizing and tending wounds.

A bundle of 20 well-made wooden arrows with iron heads.

Local preserved fish; staple food and barter item for caravans.

A tangy, peppered jerky recipe Marta is known for; keeps well and restores vigor.

Leather pouch organized with slots for common spell components (non-consumed).

A small jar of black ink and a sturdy quill; includes blotter and sealing wax.

A battered, locally-drawn map showing roads, common hazards, and taverns near town.

A heavy wool cloak with a hood; water-resistant and warm.

A handheld mirror with a silvered back; handy for inspecting around corners and grooming.

A thin set kept in a leather roll — picks, tension wrench, and a small rake.

A flat stone for sharpening blades; keeps weapons combat-ready.

A small, dried charm said to bring luck; sold at Marta's counters for travelers.

Purely talismanic; no mechanical benefit unless DM rules otherwise.
Potions2

A small vial of red liquid that mends wounds when imbibed.

Heal 2 HPRestores hit points when consumed (standard Potion of Healing).

A bitter-tasting draught that helps resist poisons.

Advantage on saving throws against poison for 1 hour; use removes poisoned condition on a failed save per PHB item flavor.
Weapons3

A balanced metal dagger with a leather-wrapped hilt.

Thrown (range 20/60).

A light, one-handed blade favored by scouts and messengers.

A compact recurved bow suitable for hunters and light troops.

Range 80/320 ft (normal/long).
Armor3

Light armor made of hardened and stitched leather; flexible for movement.

AC +11

Thick quilted cloth armor; inexpensive but noisy.

AC +11Disadvantage on Stealth checks due to bulk.

A wooden shield bound in iron; can be strapped or held.

AC +2
MA

Marta Fenwick

HumanRangerLvl 3

Shop Atmosphere

Marta hums old hunting songs when she works and marks prices with a small chalk tally on the counter. She refuses to sell lockpicks to guests who arrive muddy or have blood on their clothing without explanation. A retired ranger, she gives small trail advice to customers (a one-sentence hint about nearby hazards) in exchange for stories of travel.
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