The Tucked Trunk General Goods

Est. 2025 Human Commoner

The Tucked Trunk General Goods

Maris hums an old dock-side tune while she works, always calls customers 'friend' whether she's known them five minutes or five years, and keeps an elderly grey...

MA

Shopkeeper

Maris Tull, a Human Commoner (Lvl 2)

Keeper's Species

Human

12 Misc4 Weapons2 Armor1 PotionsEst. 130 gp

Shop Inventory

(19)
Miscellaneous12

Sturdy leather pack with several sewn pockets and a simple strap. Useful for carrying adventuring gear.

A rolled canvas bedroll with a thin wool blanket inside. Keeps you warmer than sleeping on the bare ground.

Dried meat, hardtack, and preserved fruit. Keeps a person fed for a day; bland but filling.

A wooden torch coated in pitch. Burns for about 1 hour, giving bright light in a 20-foot radius and dim light for an additional 20 feet.

Can be used to ignite flammable objects; deals 1 fire damage per hit as improvised weapon at DM discretion.

A small flint with a steel striker. Reliable for making fire and lighting lanterns.

None mechanical; can start fires with a successful action.

Sturdy hemp rope, knotted at one end. Useful for climbing, securing, or hauling.

A treated leather waterskin that holds about 4 pints of liquid.

A small kit for mending rope or leather straps. Handy for quick field repairs.

Grants advantage on Survival checks to jury-rig a temporary fix to rope or leather gear once per use.

A small glass bottle of black ink with a feather quill. Necessary for maps, letters, or records.

A hand-drawn map detailing the town and surrounding hundred yards of road, tracks, and known landmarks.

Gives +2 on Survival checks to navigate the immediate region if consulted.

A matched pair of iron horseshoes. Fits most common riding horses.

A battered copper coin stamped with a smiling sun. No magical power, but people like to fidget with it for luck.

None mechanical. Many patrons believe it brings small luck.
Weapons4

A simple steel dagger with a leather-wrapped hilt. Light and concealable.

Thrown (range 20/60). Finesse weapon.

A roughly shaped wooden club. Cheap, blunt, and serviceable.

Simple, improvised feel; often given free to hirelings.

A light sword favored by scouts and city guards. Thinner blade with a hand guard.

Finesse; reliable standard weapon.

A basic light crossbow with a small crate of ten iron bolts.

Reload property (requires a free hand to reload; see DM).
Armor2

Light armor made of boiled leather and studded layers. Common among scouts and rangers.

AC +11No disadvantage on Stealth checks generally (unless otherwise noted).

A round wooden shield with a metal rim. Provides straightforward protection for the bearer.

AC +2Grants +2 to AC when wielded.
Potions1

A small vial filled with a glowing red liquid. Heals wounds when consumed.

Heal 2 HPHeals HP when consumed (standard D&D 5e potion of healing effect).
MA

Maris Tull

HumanCommonerLvl 2

Shop Atmosphere

Maris hums an old dock-side tune while she works, always calls customers 'friend' whether she's known them five minutes or five years, and keeps an elderly grey tomcat named Soot asleep atop a stack of bedrolls. She offers small credit tabs to villagers and remembers kids' birthdays—ask nicely and she'll wrap purchases in scrap maps for free.
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