The Gutteredge Forge

Est. 2025 Human Fighter (Black Market Artisan)

The Gutteredge Forge

Varek hums a dirge while working and polishes a single brass coin each evening. He prefers barter of information, small favors, or 'off-books' silver over offic...

VA

Shopkeeper

Varek 'Ironhand' Sool, a Human Fighter (Black Market Artisan) (Lvl 4)

Keeper's Species

Human

9 Weapons4 Misc1 PotionsEst. 4.8k gp

Shop Inventory

(14)
Weapons9

Well-balanced but unadorned daggers, sharpened and oiled. Sold singly or in bulk with a discount.

A light shortsword with a reinforced ricasso and weighted pommel for improved handling.

Edge treated to resist rust (lasts ~1 year before re-treatment).

A simple handaxe with a maker's mark on the haft. Good for thrown or melee use.

Can be thrown (range 20/60).

A compact crossbow cleaned and tuned for smooth reloading. Includes 10 bolts.

Mechanism greased for reduced misfires; +1 chance per 20 shots to jam (DM fiat).

Balanced for throwing, edges blackened to reduce reflection; sold in a cloth roll.

Edges hold a minor toxin if requested (extra charge; toxin lasts 6 strikes).

A jet-black dagger with a faint humming when unsheathed. Rumored to quiet footsteps of the wielder.

Atk While attuned (attunement required), grants advantage on Dexterity (Stealth) checks made to move silently once per short rest. The dagger sheds no light and muffles the sound of splitting cloth.

A slightly curved shortsword that hums faintly in the presence of blood. Sought after by assassins and bounty hunters.

Atk On a critical hit, the sword deals an extra necrotic damage. Attunement required.

A fine, narrow blade sold with a blister containing a potent paralytic — one application per blister.

On a successful hit with toxin applied: Constitution save or be paralyzed for 1 round and poisoned for 1 minute (save ends).

A spear treated to resist corrosion and reinforced at the haft. Useful for guards and mercenaries.

Thrown (range 20/60).
Miscellaneous4

A sealed glass bulb that, when broken, fills a 10-foot radius with thick black smoke for 1 minute (heavily obscured).

Creates heavy obscurement; wind disperses smoke faster (DM ruling).

A sticky incendiary mixture in a stopper-sealed vial. On impact it clings and burns.

On a hit, deals fire immediately and fire at the start of the target's next turn. DM may treat as improvised explosive if used creatively.

A tailored cloak hem with a concealed channel for a small blade. Blade is purchased separately and must be fitted.

Allows for a quick-draw attempt as part of the attack action (DM may grant advantage on the first attack that turn if used cleverly).

A small metal spinner sold cheaply. It draws ill luck from the owner and gives surprising 'benefits.' Not returned.

When spun, grants the user advantage on one attack roll in the next minute, but a random ally within 30 feet suffers disadvantage on their next attack (DM may tweak). True nature unknown until removed by remove curse.
Potions1

A small vial of red liquid that heals minor wounds. Standard Adventuring Aid.

Heal 2 HPRestores hit points when consumed.
VA

Varek 'Ironhand' Sool

HumanFighter (Black Market Artisan)Lvl 4

Shop Atmosphere

Varek hums a dirge while working and polishes a single brass coin each evening. He prefers barter of information, small favors, or 'off-books' silver over official ledgers. The shop opens after dark; a faint bell behind the counter only rings for those who know to say 'edge for the night.' Regulars leave an unmarked notch on the doorframe as a sign of trust.
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