Deep Roots: Herbals and Alchemical Boutique - AI-generated fantasy Shop

Deep Roots: Herbals and Alchemical Boutique

Est. 2025 Forest Gnome Herbalist / Alchemist (Artificer-aligned)

Deep Roots: Herbals and Alchemical Boutique

Deep Roots occupies a basement carved around the old oak's gnarled roots. The great oak died long ago, but Fiddin treated and stabilized the timber with alchemi...

FI

Shopkeeper

Fiddin Nackle, a Forest Gnome Herbalist / Alchemist (Artificer-aligned) (Lvl 6)

Keeper's Species

Forest Gnome

6 Potions5 Misc3 Misc1 Misc1 Misc1 Misc1 MiscEst. 793 gp

Shop Inventory

(18)
Potions6

A small glass phial sealed with wax and wrapped in moss. A warm glow clings to the liquid.

Heal 7 HPCommon potion of healing.

A deeper-red potion in a sturdier phial. Fiddin keeps only a few on the shelf; most are brewed to order.

Heal 14 HPPotion of Greater Healing.

A clear, bittersweet vial labeled 'Antitoxin'. Common among hunters and riverfolk.

Drinking grants advantage on saving throws against poison for 1 hour.

A bittersweet vial with a faint bark-scent. Sold as a fast, low-cost remedy.

Heal 3 HPMundane restorative; non-magical but carefully prepared.

A thin green elixir that smells of wet earth. Favored by rangers and woodcutters.

Mild alchemical stimulant focused on attuning the senses to the wild.

A linen-wrapped bundle of paste and dried petals kept in a sealed bone box.

Heal 1 HPA potent poultice of herbs and alchemical coagulants.
Miscellaneous5

A clay flask corked with resin. When broken it bursts into clinging flame.

Sticky, adhesive incendiary; used as improvised weapon.

A small bottle of sour-smelling liquid with a blue-green sheen.

Acidic vial intended for siege work or removing stubborn bindings.

A lead-stitched ceramic ball with a single stopper; when thrown it explodes into a choking cloud.

Alchemical smoke device used for escapes and signalling.

A seed-sized resin capsule that bursts into flame when ruptured. Used to light beacons or as emergency defense.

Smaller, cheaper incendiary than a full alchemist's fire; one-use.

A small vial tucked behind the counter in a plain box. Labelled 'pest control' when shown to strangers.

Legality questionable in town; sold at discretion.
Miscellaneous3

A squat clay flask of clear oil. Cheap and indispensable.

Useful as a lamp fuel, to set traps, or to douse in a fight.

A small vial sealed with wax and a strip of linen wrapped around the neck, blessed and labeled.

Holy water (mundane blessed liquid).

A waxy tin of sap-salve labelled with a tiny gnome paw-print stamp. Prized by coopers and boatwrights.

Preservative salve made from treated oak sap and alchemical stabilizers.
Miscellaneous1

A leather roll filled with bandages, salves, and splints. Dented tin mirror sewn inside.

Heal 1 HPStandard Healer's Kit functionality.
Miscellaneous1

A small satchel of pestle, mortar, labelled jars and dried tags.

Herbalism Kit.
Miscellaneous1

A leatherbound folio stamped in a script older than the Kingdom. Edges burnished and ink-faded; worth more to scholars than to commoners.

Contains obscure recipes and historical commentary; possession may attract scrutiny from the Church.
Miscellaneous1

Made-to-order brewing and bespoke remedies. Fiddin requires a signed receipt and half payment before starting.

Lead time varies with rarity. Rush orders available for extra fee and often require special reagents or druidic permission for rare herbs.
FI

Fiddin Nackle

Forest GnomeHerbalist / Alchemist (Artificer-aligned)Lvl 6

Shop Atmosphere

Deep Roots occupies a basement carved around the old oak's gnarled roots. The great oak died long ago, but Fiddin treated and stabilized the timber with alchemical brine and a little wardwork; its columns look like living wood though close inspection reveals varnish and faint glyphs. Shelves curve with the roots, jars of dried herbs hang from nails, and a low, humid scent of moss and citrus hangs in the air. Fiddin Nackle, a forest gnome with soil-stained fingers, runs the shop. He wears a stain-speckled apron, a leather band of plant-presses, and a pair of spectacles perpetually slipping down his nose. He knows where every odd plant grows within a long day's walk and keeps a tiny roofed garden for common herbs out front. Rarer reagents come from his expeditions west into the wilds or via river merchants. Fiddin keeps the Temple of Galbadois' stamped certificate framed above the counter and a record copy in the archives; he is careful to present his goods as legitimate medicine and mundane alchemy. He will make volatile or Ilẹti'awọn-derived work only to trusted buyers and insists on a half-upfront deposit for bespoke or experimental brews. The shop is a meeting point for druids, boatwrights, and furtive adventurers—Fiddin is warm to druids and uneasy with zealous Temple agents. He hums when he works and will barter recipes for favours, rare seeds, or trustworthy introductions to elven traders—though his attempts to open trade with the Elven Court of Ivaendor have stalled. Watch the stem-windows and the carved rune by the back door; if a small clay fox is set on the sill it means Fiddin is away gathering herbs and won’t return until dusk.
Visual sheet

Turn Deep Roots: Herbals and Alchemical Boutique into a sheet

A high-res, share-ready sheet you can post or print.