The Hammer & Halo

Est. 2025 Half-Elf Cleric (Forge Domain)

The Hammer & Halo

The Hammer & Halo sits on the corner of a busy market lane; its front window is a lattice of polished iron and stained glass depicting a hammer beneath a halo. ...

BO

Shopkeeper

Borin Thalor, a Half-Elf Cleric (Forge Domain) (Lvl 7)

Keeper's Species

Half-Elf

3 Armor3 Weapons1 Potions3 Misc2 MiscEst. 17.2k gp

Shop Inventory

(12)
Armor3

A masterfully forged suit of heavy plate inlaid with dwarven runes and a faintly glowing holy sigil. The metal feels unnaturally steady and cold to the touch.

AC +1Wearer has resistance to poison damage and advantage on saving throws against being poisoned. Runes grant the plate a calming hum that soothes minor tremors.

A heavy shield of beaten steel, embossed with a winged hammer. It feels warm under the hand and hums faintly with warding power.

AC +1Once per long rest, as a reaction when hit, the bearer can grant themselves a bonus to AC (as casting a brief Shield of Faith) for 1 minute. The effect does not require concentration.

A shimmering mesh vest of interlocked mithral-like rings woven by an elven craftsperson. The mail moves like fabric yet stops blades.

AC +1The wearer does not suffer disadvantage on Dexterity (Stealth) checks from the armor and gains advantage on Stealth checks in natural settings.
Weapons3

A slender longsword with a faint green sheen along its edge. The hilt is wrapped in supple elven leather; leaves and wind motifs trace the fuller.

Atk While in natural woodland terrain, the wielder has advantage on Dexterity (Stealth) checks. The blade hums softly and sheds no rust.

A stout warhammer hammered so straight the head seems carved from a single vein of iron. A tiny silver halo is embossed on the face.

Atk Once per long rest as a bonus action, the hammer radiates a sanctified glow; for the next minute, its hits deal an extra radiant damage.

A two-handed greataxe forged from volcanic iron, its edge tipped with a seam of glassy, emberlike metal that warms but never burns the wielder.

Atk On a hit, deals an additional fire damage. The axe's ember-strand can be quenched or reignited by the smith who made it.
Potions1

A crystal phial filled with a viscous, rosy liquid warmed by a candle flame when held. Common among veterans and clergy alike.

Heal 14 HPHeals hit points when consumed.
Miscellaneous3

Soft leather boots stitched with silver thread and mothwing patterns. They scarcely leave print in soft earth.

Grants advantage on Dexterity (Stealth) checks made to move silently. Pacing is naturally quiet; footsteps do not alert small creatures.

A brass censer inlaid with holy script. When lit, it produces a fragrant, pale smoke that smells of cedar and iron.

Once per long rest, when swung, the censer can cast Lesser Restoration (targeting conditions such as disease or paralysis) or purify a 10-foot radius of toxins for 1 minute.

A narrow silver ring set with a tiny steel mote. It feels reassuring on the finger, like a hand on the shoulder.

Once per long rest, the wearer can invoke the ring to gain a bonus to one saving throw, or to grant +1 AC for 1 minute. Single-use recharge after a long rest.
Miscellaneous2

A case of exclusive smith's tools: hammers, tongs, probes and vices, each tempered and inscribed with the maker's sigil.

Grants a bonus to checks made using smith's tools when crafting, repairing, or identifying metalwork. Once per day, the tools can grant advantage on a single smith's tool check.

A pair of heavy tongs engraved with tiny holy and dwarven runes. They hum faintly when near molten metal.

When used in forging a weapon or armor piece, the smith can spend an hour to inscribe a minor rune that grants a one-time +1 to attack rolls or AC on the finished item. The rune consumes extra materials and requires attunement by the recipient.
BO

Borin Thalor

Half-ElfCleric (Forge Domain)Lvl 7

Shop Atmosphere

The Hammer & Halo sits on the corner of a busy market lane; its front window is a lattice of polished iron and stained glass depicting a hammer beneath a halo. Inside, the air is a layered perfume of hot metal, cedar incense and beeswax. Borin Thalor, the proprietor, is a broad-shouldered half-elf with a dwarven beard-plait tradition (he keeps it short) and elven-poise in his movements. He was apprenticed to a dwarven runesmith and later ordained as a Forge Cleric, which explains the shop's blended styles: stout dwarven construction, elegant elven finishing touches, and the quiet sanctity of a temple forge. Borin speaks in measured tones, offers a blessing with every sale, and refuses to stock mundane, mass-produced goods — everything here is either magical, masterwork, or sanctified. He dislikes haggling (he prefers barter: a favor for a discount) and keeps a small brass bell shaped like a halo that he taps to calm customers before measuring them for armor. Clergy and those who bring a small offering of coal or incense receive a priestly discount; thieves and obvious liars find the bell rings twice and a discreet dwarf in the back appears with an offer they cannot refuse. The shop also maintains a ledger of commissions — if Borin is busy, he will accept detailed work and claim it will be done 'when the stars turn right and the iron sings.'
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