Hallowforge Hammer & Anvil

Est. 2025 Human Artificer (smithing hobbyist)

Hallowforge Hammer & Anvil

Garrin whistles tunelessly while he works and keeps a piece of coal shaped like a tiny hammer in his pocket. He offers a friendly discount (usually 1–2 sp) to f...

GA

Shopkeeper

Garrin Hallowforge, a Human Artificer (smithing hobbyist) (Lvl 2)

Keeper's Species

Human

8 Misc5 Weapons4 ArmorEst. 1.2k gp

Shop Inventory

(17)
Miscellaneous8

A rough stone used to sharpen common blades and tools. Restores a dull weapon to serviceable condition.

Improves weapon maintenance; gives DM a reason to avoid rolling disadvantage from a 'dull' tag

A box of hammers, tongs, files, and other tools necessary for forging and repair.

Provides proficiency bonus when making smithing checks; required for crafting metal items

A compact kit for shoeing and tending mounts' hooves on the road.

Gives advantage on Animal Handling checks related to hooves if used

Common lamp oil; also useful for greasing mechanisms or fueling a simple trap.

Can be ignited to deal fire (DM adjudicates)

Garrin will straighten a bent blade, resew a strap, or replace a missing rivet.

Restores an item to functional condition; fixes only mundane damage

Standard iron-headed arrows suitable for hunting and practice.

Normal ammunition properties

A jar of salve Garrin mixes for treating cuts and scrapes. Not a potion.

Heal 1 HPHeals 1 hp when applied; helps with infection (DM fiat)

Garrin examines a weapon for quality defects and sharpens the edge.

Minor increase in effectiveness; the DM may grant +1 circumstance bonus to next attack roll with that weapon
Weapons5

A sturdy iron dagger with a simple leather-wrapped grip. Reliable for survival and self-defense.

Thrown (range 20/60). Can be hidden easily.

A cleanly forged shortsword. Not magical, but finely balanced and comfortable to use.

Light and versatile in the hands of a trained fighter

A solid handaxe with a reinforced poll. Suitable for chopping and melee combat.

Light, thrown (range 20/60)

A simple sling with a braided leather pouch. Reliable for low-level ranged combat.

Ammunition: bullets (1 cp each) sold separately

A simple spear: sturdy shaft with a forged iron head. Useful for thrusting and throwing.

Thrown (range 20/60). Versatile when used two-handed
Armor4

Light armor reinforced with small metal studs. Offers solid protection without hindering movement.

AC +12Standard studded leather (AC 12 + Dex modifier)

A shirt of interlocking metal rings worn over a padded garment. Good protection for early adventurers.

AC +13AC 13 + Dex modifier (max 2)

A round shield reinforced with iron around the rim and a domed boss.

AC +2Grants +2 to AC when wielded

A simple iron cap with cheek guards. Protects the head from glancing blows.

AC +1Grants temporary +1 to saves vs. head trauma at the DM's discretion
GA

Garrin Hallowforge

HumanArtificer (smithing hobbyist)Lvl 2

Shop Atmosphere

Garrin whistles tunelessly while he works and keeps a piece of coal shaped like a tiny hammer in his pocket. He offers a friendly discount (usually 1–2 sp) to folks who bring him broken weapons and stay for a cup of thick black tea. Very proud of any item with a neat rivet.
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