Virelle's Gem and Gild

Est. 2026 Half-Elf Artificer

Virelle's Gem and Gild

The shopkeeper habitually tests each piece by holding it to the light and tapping it with a tiny crystal rod. She refuses to discuss prices until she has inspec...

MA

Shopkeeper

Malori Virelle, a Half-Elf Artificer (Lvl 12)

Keeper's Species

Half-Elf

2 Potions11 Misc1 Armor1 WeaponsEst. 68.3k gp

Shop Inventory

(15)
Potions2

A clear vial with a rosy liquid that mends flesh and grants a flush of energy.

Heal 7 HPHeals when consumed (common potion).

A heavier, deeper-red potion kept in a stoppered crystal phial; favored for serious wounds.

Heal 14 HPHeals when consumed (greater healing).
Miscellaneous11

A simple band of polished white metal set with a narrow inset of garnet; warm to the touch.

AC +1Grants a bonus to AC and to saving throws while attuned.

A heavy amulet of hammered silver with a bloodstone at its center, suspended on an iron chain.

Raises Constitution to 19 while attuned; useful for non-physically focused characters who need durability.

A smooth, pale pearl set in a plain gold bezel; it seems to hum faintly when held by a caster.

Once per day while attuned, the wearer regains one expended spell slot of up to 3rd level.

A thumb-sized polished stone that gives off an assuring warmth; often kept in a pocket during negotiations.

While attuned grants a bonus to ability checks and saving throws.

A plain pouch with a faint embroidered pattern of tiny gems; very useful for adventurers transporting valuables.

A cloth sack whose interior holds much more than its outside suggests.

A delicate circlet of platinum set with small, calibrated facets designed to catch and analyze light.

Grants advantage on checks made to appraise gemstones and to detect whether jewelry is genuine or enchanted. Usable up to 3 times per day.

A narrow ring with a loupe-shaped bezel; jewelers prize it for its practicality.

While worn grants advantage on Sleight of Hand checks involving small objects and on Perception checks to spot small or well-hidden gems.

A small silver locket with an inner facet that shimmers like quenched metal; warm when danger is near.

Once per long rest grants the wearer resistance to fire damage for 1 minute as a brief tempering of the spirit.

A necklace strung with a translucent, many-faceted crystal that stores and scatters light.

Spend 1 charge to cast light on an object. Spend 2 charges to cast daylight.

A sealed lacquered box containing a curated assortment of cut gems for trade and adornment.

Assortment of cut gems sold as a collection or individually on request.

The list of notable pieces currently in the pack. Available for appraisal and separate sale.

Purely material value; certain pieces have minor faint magic detectable by specialists.
Armor1

A dark cloak with a subtle beaded trim; the weave seems to settle around the wearer protectively.

AC +1While worn and attuned grants a bonus to AC and saving throws.
Weapons1

A longsword with a blade of high-polish steel and a pommel inset with a cluster of small rubies and garnets.

Atk A +1 longsword with gem filigree. The gem facets sparkle, imposing a faint penalty of -1 to Stealth for the wielder while drawn in bright light.
MA

Malori Virelle

Half-ElfArtificerLvl 12

Shop Atmosphere

The shopkeeper habitually tests each piece by holding it to the light and tapping it with a tiny crystal rod. She refuses to discuss prices until she has inspected a customer's hands for stains or calluses. She catalogs new arrivals in a ledger written in a cramped, sparkling script and hums an old gemstone-trader tune when bargaining.
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