Marya's Mourning Herbarium - AI-generated fantasy Shop

Marya's Mourning Herbarium

Est. 2025 Human Druid (Circle of Spores)

Marya's Mourning Herbarium

Marya speaks to her plants as if to neighbors and brews tea to coax memories from the bereaved. The shop is dim, with strips of waxed paper filtering the perpet...

MA

Shopkeeper

Marya Ivanova, a Human Druid (Circle of Spores) (Lvl 7)

Keeper's Species

Human

14 Misc5 PotionsEst. 982 gp

Shop Inventory

(19)
Miscellaneous14

A leather roll of bandages, salves, scissors and basic remedies for stabilizing and tending wounds.

Used to stabilize a dying creature and perform basic first aid; follows PHB/DM ruling for Medicine checks and healing.

Pestle, mortar, tongs and jars used to prepare salves, poultices and basic potions.

Required for crafting herbal remedies and for the Herbalism Kit use in the Medicine skill.

A small cloth set for wrapping wounds, stopping bleeding and basic care.

Useful for stabilizing or as material components in improvised heals.

A set of ten small glass vials for storing salves, tinctures and captured essences.

A damp compress made from Barovia's damp moss and soothing herbs. Slightly cool and clammy.

Heal 4 HPHeals HP when applied (avg 3.5, listed here as 4). Grants advantage on saving throws against inhaled environmental effects (smoke, choking mist) for 1 hour.

A thick, bitter-smelling ointment reputed to ward off disease.

While the salve remains applied (up to 24 hours), the user has advantage on saving throws against disease.

A blackened sprig gathered from a hillock where something was once buried.

Used as a component in necromantic rituals and certain poultices. Smoked as incense to ‘comfort’ restless dead.

A sealed vial containing a black, shimmering fluid said to be preserved vampire ichor. Kept under glass and salt.

When used as a spell component in a necromancy or vampiric-themed spell, a caster may add +1 to that spell's attack roll or spell save DC once. Attracts the attention of hungry undead if used openly.

A packet of aromatic resins and dried rue wrapped with ashen ribbon; sweet smoke with a sharp undertone.

When burned for 10 minutes, creatures who inhale the smoke gain advantage on Wisdom saving throws against fear effects for 1 hour.

A bitter, smoky brew Marya makes herself. Tastes of ash and old sorrow.

Drinker gains advantage on saving throws to resist being frightened for 1 hour. Additionally grants a short-lived clarity: +2 on one Wisdom (Insight) or Wisdom (Perception) check if used within 1 hour.

A small leather pouch of dark, cold earth taken from an old burial site.

Material component for certain rituals; occasionally used to mark a warded perimeter against restless spirits.

A pungent alcohol-based extract; poisonous if ingested but prized for combating lycanthropy.

Coating a melee weapon with the extract causes the weapon's next hit (within 1 minute) to deal an additional poison damage.

A sealed jar whose glass fogs from a chill inside. When uncorked, a breath of Barovia escapes.

When opened, the bottle releases a 10-foot-radius mist identical in effect to the fog cloud spell (creates heavily obscured area) that lasts 1 minute. The mist is frigid; creatures that end their turn in it take 1 cold damage (DM discretion).

Black ribbons embroidered with a single silver stitch; commonly tied to grave markers and coffins.

Potions5

A common red-tinted potion in a stoppered vial.

Heal 7 HP

A deeper crimson potion, thicker and warm to the touch.

Heal 14 HP

A small bottle of bitter, greenish liquid formulated to blunt poisons.

Gives advantage on saving throws against poison for 1 hour after consumption (does not automatically cure poison).

A viscous, dark-red draught pressed from night-blooming berries. Sweet and metallic on the tongue.

Heal 7 HPHeals HP when consumed (avg 7). After drinking, the user must succeed on a Constitution save or suffer 1 level of exhaustion and hear faint, disquieting whispers for 24 hours.

A clear, golden tonic that sharpens the mind to matters of herbcraft and the humors of the body.

When consumed, grants a bonus to one Intelligence (Nature) or Wisdom (Medicine) check made within 1 hour.
MA

Marya Ivanova

HumanDruid (Circle of Spores)Lvl 7

Shop Atmosphere

Marya speaks to her plants as if to neighbors and brews tea to coax memories from the bereaved. The shop is dim, with strips of waxed paper filtering the perpetual Barovian fog; funeral parlors rent her incense on slow nights. She refuses to sell certain items to those who appear bloodthirsty or too eager for power — and she'll sometimes give a cup of mourning tea free to those who won't speak of what they lost. A carved wooden raven hangs over the doorway and caws on the hour; customers say it listens.
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