Moss & Moon Herbal Apothecary

Est. 2025 Half-Elf Druid

Moss & Moon Herbal Apothecary

Elara keeps the shop open late to brew by moonlight; the shelves are labelled in a mix of Common and Druidic runes. She insists on rinsing any purchased vial in...

EL

Shopkeeper

Elara Mosswind, a Half-Elf Druid (Lvl 5)

Keeper's Species

Half-Elf

16 Misc6 Potions1 ArmorEst. 1.4k gp

Shop Inventory

(23)
Miscellaneous16

A small cloth bundle of warmed herbs. Pressed to wounds to staunch bleeding and relieve pain — restores minor vitality.

Heal 2 HPGrants +1 to first saving throw vs. poison in the next hour when applied

Pouches, mortars, labels, and basic tools used for gathering and preparing medicinal herbs (standard kit).

Required for crafting potions and using the Herbalism Kit proficiency

Bandages, salves, splints and tools to stabilize and treat wounds on the road.

Can stabilize a creature and restore HP once per use when used with the Healer feat (as per DM ruling)

A small tin of cooling salve that eases aches and calms fevered minds.

Heal 1 HPGrants advantage on one Medicine check or bonus to a single Constitution saving throw against sickness within the hour

A pouch of dried moonwort and blue poppy — tumble under a pillow to ease sleeping and ward nightmares.

Grants a calm rest; one creature using it gains advantage on Wisdom (Perception) checks to notice dream-based intrusions during that long rest

A vial of distilled bitterwort that keeps biting insects and small pests away from a 5-foot radius when sprinkled.

Suppresses swarms of insects & denies advantage from insect swarms for 1 hour in treated area

A jar of resinous balm that when applied to clothing grants modest protection against the elements and minor warding.

AC +1Grants bonus to AC against one attack that targets a creature wearing treated clothing once per day (represents a minor ward)

A packet of fragrant leaves and petals steeped to restore focus and a touch of nature's vigor.

Each serving grants +1 to Wisdom checks related to nature/herbs for 8 hours

A small wooden amulet bound with red thread and a pressed leaf. Wards the wearer against disease.

Once per day, grants advantage on a saving throw vs. disease or neutralizes one contracted non-magical disease

Burning this incense calms nerves and slightly clears the mind for ritual work or negotiation.

When burned for 10 minutes, grants +1 to spellcasting concentration saves for 1 hour to those in the 10-foot radius

A pinch of bright green powder that keeps food from spoiling for a day.

Preserves up to 5 pounds of food for 24 hours

Short section of rope woven with thornvine and waxed with resin to be weatherproof and slightly tacky.

Grants advantage on Dexterity (Athletics) checks to hold small climbing loads in damp conditions

A gritty salve whose minerals harden flesh slightly to resist crushing blows.

AC +2When applied (takes 10 minutes), grants bonus to AC vs. non-magical bludgeoning damage for 1 hour; single use

A small leather pouch containing half a dozen tiny seeds that sprout fast when planted in soil.

Seeds grow into edible herbs in 1 hour; each pouch yields 6 servings

Crystal-clear water bottled from a highland spring; used as a base for many remedies.

If used as a component for potion creation, reduces cost/time marginally

A packet of powdered herbs that can be blown into wounds or dissolved in water.

Heal 3 HPApplied or ingested, restores HP and reduces ongoing bleeding; single use
Potions6

A clear vial filled with a bright red liquid that glows faintly. Heals wounds when drunk.

Heal 2 HPRestores hit points when consumed (standard D&D 5e potion)

A deeper crimson potion brewed with violet valerian and phoenix moss for more severe injuries.

Heal 6 HPRestores hit points when consumed

A bitter, pungent liquid made from polar root and gladeberries. Grants resistance to poison effects briefly.

Advantage on the next saving throw against poison taken within 1 hour

A minty, bright liquid that clears the lungs and eases toil while adventuring in polluted areas.

Grants advantage on Constitution saving throws and checks related to respiration (e.g., inhaled poisons, smoke) for 1 hour

A vial of thick, earthen-tasting brew. When drunk it strengthens natural resilience.

Grants 10 temporary hit points and advantage on one Constitution saving throw taken within the next hour

A crystalline drop that sharpens vision for a short time.

Grants darkvision out to 60 ft for 1 hour or +2 to Wisdom (Perception) checks reliant on sight
Armor1

A light cloak treated with herb resins to resist rot and to blend with forested terrain.

AC +11Gives +1 on Dexterity (Stealth) checks in natural outdoor environments
EL

Elara Mosswind

Half-ElfDruidLvl 5

Shop Atmosphere

Elara keeps the shop open late to brew by moonlight; the shelves are labelled in a mix of Common and Druidic runes. She insists on rinsing any purchased vial in a basin of spring water before sale and will offer a free cup of calming tea to any traveler who listens to one of her long, soothing stories about the plants' 'family members.' She prices rarer tinctures slightly higher for customers who appear cavalier with nature.
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