Thimblebrew's Elixirs

Est. 2026 Halfling Artificer (Alchemist)

Thimblebrew's Elixirs

Marla whistles tuneless dirges while she works. She insists customers sniff a sample before buying anything stronger than 'Greater' and gives a free 'sip' of te...

MA

Shopkeeper

Marla Thimblebrew, a Halfling Artificer (Alchemist) (Lvl 6)

Keeper's Species

Halfling

12 Potions4 MiscEst. 13.2k gp

Shop Inventory

(16)
Potions12

A small vial of glimmering red liquid favored by traveling parties for quick recovery.

Heal 7 HPHeals HP when consumed. Drink or administer as a bonus action.

A sturdier red vial for when wounds are more serious.

Heal 14 HPHeals HP when consumed. Drink or administer as a bonus action.

A potent, rare healing draught; usually kept locked behind the counter.

Heal 28 HPHeals HP when consumed. Drink or administer as a bonus action.

The most potent healing potion commonly known; extremely expensive and seldom stocked.

Heal 45 HPHeals HP when consumed. Drink or administer as a bonus action.

A cloudy green vial with a jellyfish-like bubble suspended inside.

You can breathe underwater for 1 hour after drinking.

A bottle with a rope-pattern mark on the cork. Good for scaling walls and cliffs.

Grants a climbing speed equal to your walking speed for 1 hour. Advantage on Strength (Athletics) checks made to climb.

When poured into the palm, this potion leaves a brief, harmless warmth. Useful for ambushes.

You can use a bonus action to exhale fire in a 15-foot cone once. Creature must make a Dexterity saving throw () or take fire damage, half on a success. Usable three times or for 1 hour, whichever ends first.

A favored prize for scouts and thieves. Expensive and rarely offered to casual customers.

You become invisible for 1 hour. Anything you wear or carry is invisible with you. Effect ends early if you attack or cast a spell.

A revitalizing draught for desperate adventurers; a single bottle can turn the tide after a hard dungeon day.

Removes exhaustion, cures disease and poison. For 24 hours, any Hit Dice spent regain the maximum possible HP.

A quick-acting stimulant favored by duellists and messengers.

Grants the effects of the haste spell for 1 minute. No concentration required. After the effect ends, you do not suffer the usual wave of lethargy from other haste effects created by spells from the same sources.

A small, prismatic vial designed for frontline fighters facing elemental threats.

Gain resistance to one damage type of the brewer's choice for 1 hour. (Type is determined at purchase or chosen randomly by the shopkeeper.)

A lightly carbonated elixir that steadies nerves and hardens flesh for a short while.

Heal 2 HPWhen consumed, grants temporary hit points equal to + your proficiency bonus for 10 minutes.
Miscellaneous4

A simple field dressing made from herb distillates. Cheap and reliable.

Restores hit points when applied as a poultice. Useful for field dressing.

Not strictly a potion for drinking, but very handy for escapes and misdirection.

When uncorked and tossed, produces a 10-foot radius cloud of thick, nonmagical smoke that heavily obscures the area for 1 minute or until dispersed by wind.

Small clear vial for customers who craft at home or need a replacement.

None. Sold as a clean glass vial, cork included.

A compact set of alchemical tools for an amateur apothecary.

Contains measuring spoons, filters, a small alembic, and basic herbal guides. Proficiency with Alchemist's supplies grants a bonus when crafting in this shop.
MA

Marla Thimblebrew

HalflingArtificer (Alchemist)Lvl 6

Shop Atmosphere

Marla whistles tuneless dirges while she works. She insists customers sniff a sample before buying anything stronger than 'Greater' and gives a free 'sip' of tea to any bard who promises to sing a tune. The shop keeps one sealed, highly restricted bottle behind a bell-locked glass case; Marla accepts only coin or carefully vetted trade for it.
Visual sheet

Turn Thimblebrew's Elixirs into a sheet

A high-res, share-ready sheet you can post or print.